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SoD Zul'Gurub Raid Boost
Season of Discovery · Raids

SoD Zul'Gurub Raid Boost

A full clear of the troll city, 10 bosses down to Hakkar, with all loot and gold kept.

StartSame or next day, by agreementTimeAbout 2 hours (one clear)ProofScreenshot of the resultSupport24/7 in your order chat
4.9106 reviews on Trustpilot

What You Get

  • A full Zul'Gurub clear with your character, 10 bosses
  • Main spec loot first, then off spec
  • All gold and other drops from the run
  • A screenshot of the Hakkar kill at the end

Before We Start

  • A level 60 character on a Season of Discovery realm
  • An active game subscription

The SoD Zul'Gurub raid boost takes your level 60 character through a full clear of ZG, all 10 bosses including the optional ones and Hakkar the Soulflayer. Main spec gear comes before off spec, and every coin you loot is yours. The raid time is agreed in the order chat once a booster accepts the order.

There are no preset options here. In the order chat, name your class and spec, plus any ZG items or mounts you are hoping for, so the loot rules are clear before the first pull.

The clear is the same for every buyer; Remote Control costs a little more than Piloted.

What Is Zul'Gurub in Season of Discovery?

Zul'Gurub is the ancient Gurubashi troll capital in northern Stranglethorn Vale, where the priests of the Blood God tried to bring Hakkar the Soulflayer back into the world. Season of Discovery reopened it as a level 60 raid in Phase 5, with harder tuning than the original version, which most players remember as a quick farm.

The raid has 10 bosses. Each of the five high priests weakens Hakkar when it dies, so groups kill them first; Gahz'ranka and the Edge of Madness are side encounters. It is a strong catch-up raid: plenty of drops for every armor type, and two famous mounts on the loot table.

What Is Included in the ZG Raid Carry

We clear everything, optional bosses included, so you see every loot table on your lockout. Loot follows a simple order: main spec first, off spec second.

Boss groupBosses
High priestsJeklik, Venoxis, Mar'li, Thekal, Arlokk
Other bossesBloodlord Mandokir, Jin'do the Hexxer, Hakkar
Side encountersGahz'ranka, Edge of Madness

Among the drops players chase are the Swift Razzashi Raptor from Bloodlord Mandokir and the Swift Zulian Tiger from High Priest Thekal, the Heart of Hakkar, and weapons such as the Warblade of the Hakkari and Zin'rokh, Destroyer of Worlds.

How Long the Zul'Gurub Boost Takes

A full clear with an experienced team fits into one raid evening, usually a couple of hours. The booster confirms the start time in the order chat, and you can follow every kill on your character.

Buy the SoD Zul'Gurub Run

Buy the boost, and the order goes to the highest-rated booster, usually within 15 minutes. You choose Piloted or Remote Control. After ZG, the Blackwing Lair raid carry is the bigger raid of the same phase, and The Crystal Vale run adds one more quick boss to your week. If you are working toward Ahn'Qiraj, see the Ruins of Ahn'Qiraj boost. For a side-by-side view of every raid we clear, open the SoD raid boost section.

FAQ

When can my ZG run start?

Once a booster is assigned and you pick a time in the order chat. Runs are often set for the same or the next day.

How long does a full Zul'Gurub clear take?

Usually a couple of hours, all 10 bosses in one session.

Are the mounts guaranteed?

No. The raptor and the tiger are rare drops. If one drops on your run, it goes to your character.

What affects the price?

The clear is the same for everyone. Remote Control costs a little more than Piloted.

Season of Discovery

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Trustpilot reviews

What players say after the run

★★★★★Excellent · 4.9 out of 5 · 106 reviews

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