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The Season 1 raid meta of Midnight — Tenebrous Harrower or just the achievements you miss.
The WoW Glory of the Midnight Raider boost completes the 10 raid achievements of the Midnight Season 1 meta and unlocks the Tenebrous Harrower mount. The tasks are spread over 3 raids: The Voidspire, The Dreamrift and March on Quel'Danas. Your character joins the next scheduled run, and you can buy the full meta or single achievements.
First pick the service. Full Glory Achievement costs more and covers all ten achievements plus the mount. Specific Achievement is the base option: tick only what you miss, from The Only Winning Move Is Not To Play, It's Treason Then, Aura Farming, Nothing to See Here, Falling Between The Quacks, Ready, Set, Snap!, We Will, In Fact, See It Again, Eggsistential Crisis, Hungry Hungry Hatchlings and All the Things She Said. Each ticked achievement adds to the price.
Then choose the play method: Piloted and Self Play are included, Remote Control costs extra.
Glory of the Midnight Raider is the raid meta-achievement of Midnight Season 1. It asks a raid group to perform 10 unusual tasks during boss fights in the three launch raids: The Voidspire, The Dreamrift and March on Quel'Danas. Some need a mechanic left alive, some need a specific action before the kill, and all of them break if the group just plays for speed.
The reward is the Tenebrous Harrower, a dark dynamic mount that uses the Skyriding system. It is the clearest sign on a server that a player has finished the season's raid achievements.
| Option | What you get | Price in words |
|---|---|---|
| Full Glory Achievement | All 10 achievements, the meta and the Tenebrous Harrower | Higher |
| Specific Achievement | Only the achievements you tick | Base, plus each ticked achievement |
| Self Play | You join the raid and follow simple instructions | Included |
| Remote Control | A booster plays from your PC | Extra |
Random groups rarely wait for a specific add or stop damage at the right moment, which is why this meta stalls in group finder. The Midnight Raider carry is built the other way round: the team sets up every condition first and only then goes for the kill. In Self Play you get positioning instructions and watch the achievements pop on your screen; Piloted and Remote Control need no time from you. Loot that drops for your character during the kills stays yours.
Single achievements are scheduled in the raid they belong to. If you tick two or three from the same raid, they are played in one visit, and the meta credit arrives the moment the tenth achievement is on your account. Already own some of them? Leave those unticked and pay only for the rest.
The Delve side of Midnight has its own mount meta in the Glory of the Midnight Delver boost. Collectors catching up on older seasons often add the Undermine Raider meta or the Dragonflight Dream Raider achievement carry. Every mount meta is in the WoW achievements boost section.
Your character joins the next scheduled run with a free spot. The start is confirmed in the order chat right after payment.
It depends on the raid schedule and on how many of the 10 achievements you still need. Single achievements are usually done in the next run of their raid.
Yes. Choose Specific Achievement and tick the ones you miss; each adds to the price.
Yes. Personal loot, weapons and tier tokens that drop for your character during the kills are yours.

The original Wrath raid meta in retail — 3 raids, every condition, one proto-drake.

The Aberrus raid meta-achievement — 9 boss achievements and the Shadowflame Shalewing in about 2 hours.

Every Ulduar boss criterion done — Rusted and Ironbound Proto-Drakes from one meta.

All 8 Nerub-ar Palace feats in one order — the meta and the Shadowed Swarmite mount.
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