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Every Season 2 raid in a single order: 10 bosses across 3 instances on one difficulty.

The weekly kill for a raiding main — 311 Hero-track loot plus an Ascendant Venomstone from one boss.

A single-boss Season 2 raid for alts — 298 Champion-track loot and the Kith'ix achievement in one run.

One Mythic boss, one lockout: 324 Myth-track loot on Full Loot Priority.

A full Heroic clear of the Season 2 raid with Ahead of the Curve: Ula'tek in about 60–90 minutes.

All 8 Normal bosses in about an hour, with tier set pieces and 285–295 gear in your loot pool.

Mythic kills from 2/8 to 8/8, with Cutting Edge and the Primeval Skyfriend on the full clear.

Heroic Nymrissa Wavecaller every reset: 305 Hero-track loot and the Heroic achievement in 30 minutes.

One Normal kill of Nymrissa Wavecaller: 292 Champion-track loot and Vault credit in half an hour.

Mythic Nymrissa Wavecaller: 318 Myth-track loot or a Vault run, about 30 minutes per kill.

A gearing plan for Season 2's main raid — runs repeat until your slots and tier set are filled.

One trinket, named at checkout — weekly Kith'ix kills until it drops and reaches your character.

Season 2's raid meta-achievement — 8 boss achievements and the Crimson Venomfang, or just your gaps.

The Season 2 Mythic drake from Ula'tek, guaranteed for everyone in the kill while the tier is current.

Heroic Venomous Abyss to Ula'tek — AotC Feat of Strength in one evening, plus the Heroic loot.

Full Mythic Venomous Abyss clear — Cutting Edge: Ula'tek plus the seasonal mount on your character.

All 6 bosses on Mythic with a fixed 20-player roster, ending on Crown of the Cosmos.

Both MoQ bosses in one session: Belo'ren and Midnight Falls, Normal to Mythic.

A full Heroic clear of The Voidspire: 6 bosses, 4 tier token slots, one raid session.

Season 2 upgrade currency in the tier you need — Veteran to Myth, up to 1500 crests.

The goblin raid of The War Within — 8 bosses up to Gallywix, plus Glory, sets and mount farm.

One Rotmire kill per order: Normal, Heroic or Mythic, plus a weekly snack for the Sporeglider.

Neltharion's lab in Zaralek Cavern — 9 bosses to Sarkareth, plus Glory and Tier 30 transmog.

One boss, one pull plan: Chimaerus on Normal, Heroic or Mythic, loot rule by mode.

Season 2 raid loot for every slot — Normal 292 up to Mythic 344 item level, planned across resets.

A complete Revendreth raid clear — 10 bosses up to Sire Denathrius within one reset.

A Normal 6/6 of Midnight's Season 1 raid: The Voidspire achievement and Normal appearances in one session.

The last Shadowlands raid cleared for you — 11 of 11 bosses, from Vigilant Guardian to the Jailer.

Sartharion pulled the hard way — all 3 drakes alive, for the classic Wrath drake mounts.

The final War Within raid on K'aresh — 8 bosses to Dimensius, sets, Glory and mount.

The War Within's first raid as a collector run — 8 bosses, Glory, transmog or Sureki Skyrazor.

Amirdrassil cleared for you — 9 bosses up to Fyrakk, plus Glory and transmog farms.

Every mount Midnight Season 2 offers in one plan — PvP, Mythic+, raid, delves and metas together.

Upgrade currency for the top of Season 2 gear — 10 Venomstones lift one item past its track cap.

The first Dragonflight raid, start to finish — 8 bosses, Eranog to Raszageth, in one reset.
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A raid is the largest group content in World of Warcraft: a dungeon built for 10 to 30 players, with the strongest bosses and the highest item level loot of each season. Current raids run on four difficulties. Raid Finder is the queued entry point, Normal and Heroic are flexible group sizes, and Mythic uses a fixed 20-player roster with the hardest mechanics and the top rewards.
In Midnight Season 2 the raid tier is the Venomous Abyss with 8 bosses, joined by two single-boss lairs: the Tidebound Grotto and The Unbinding of Kith'ix. Each boss can drop loot for you once per weekly lockout, and every kill feeds the raid row of your Great Vault.
| Service | What you get | Time |
|---|---|---|
| Venomous Abyss boosts | Full clears on each difficulty, AotC and CE, gear runs, the Primeval Skyfriend mount | 1 raid session per lockout |
| Tidebound Grotto boosts | One kill of Nymrissa Wavecaller, loot from 292 to 318 by difficulty | About 30 minutes |
| Kith'ix boosts | Single-boss kills up to item level 344 and a trinket farm | 1 short session per kill |
| Season 2 raids bundle | Venomous Abyss and Tidebound Grotto cleared back to back, 9 bosses in one order | 1 raid session |
| Raid gear boost | Every slot filled with Season 2 raid loot on the difficulty you pick | Several weekly resets |
The section also holds the Ahead of the Curve and Cutting Edge achievement boosts, the single-boss Sporefall raid, the Season 1 raids (The Voidspire on three difficulties, The Dreamrift and March on Quel'Danas), and legacy runs for Manaforge Omega, Liberation of Undermine, Nerub'ar Palace, Amirdrassil, Aberrus, Vault of the Incarnates, Sepulcher of the First Ones, Castle Nathria and Obsidian Sanctum.
Weekly gear for the season. Book the current raid on the difficulty that upgrades you. Normal suits alts and catch-up characters, Heroic is the standard weekly run for a main, and Mythic carries the highest loot plus Cutting Edge and the tier mount. The single-boss lairs add extra loot in a short session.
An achievement while it counts. Ahead of the Curve and Cutting Edge exist only while the Venomous Abyss is the current tier. After that they can no longer be earned, so order them before the next raid opens.
Collections. Legacy raids hold mounts, Glory meta-achievements and transmog sets from earlier expansions. Those runs are about the collection, not the item level.
Current raid cards let you set the loot rule before the run. Group Loot is the base, Unsaved Group Loot adds 10 to 26 boosters without a lockout so more items reach the roll, Armor and Token Priority sends the pieces your armor type can use to you, and Full Priority gives you every item you can equip. Higher difficulty, more bosses and stronger loot priority cost more. Piloted, Self Play and Remote Control are available on the raid cards. After payment the order goes to the highest-rated booster, the run is confirmed in the order chat and you receive a screenshot of the kills.
Most raid orders go into the next scheduled run of that raid, usually within a day. Single-boss lairs are often available the same day.
For a main on Heroic or Mythic, Armor and Token Priority or Full Priority give the most upgrades per lockout. Group Loot suits alts and players who only need the kill.
A full Venomous Abyss clear takes one raid session. A lair kill such as the Tidebound Grotto takes about 30 minutes; gear and mount farms run over several weekly resets.
Mythic difficulty, more bosses, Full Priority loot, extra unsaved boosters and Remote Control raise the total. Normal runs with Group Loot are the lowest option.






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