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Nightmare Incursions in four zones, done for you — any standing up to Exalted with the Emerald Wardens.

Gnomeregan farmed until the mount drops — the rare Mekgineer Thermaplugg mount on your character.

The last and hardest wing of Scarlet Monastery — 3 bosses, built for levels 35–45.

Honor farmed for you until the target rank is reached — any PvP rank from 1 to 14.

Season of Discovery Gold on your realm and faction, delivered by trade, mail or Auction House — usually withi…

The signature Restoration heal over time — Lifebloom learned on your Druid, ready for your legs.

The one-handed legendary sword of Season of Discovery — bindings, materials and quest in one order.

A full clear of the troll city, 10 bosses down to Hakkar, with all loot and gold kept.

The first and shortest Scarlet Monastery wing, run on repeat — under 30 minutes per run.

PvP pieces for your class and spec — from ranks, battleground rep and event vendors.

A protective dome for the hardest moments of a fight — Power Word: Barrier learned on your Priest.

Cloth armor and bag crafting on your Season of Discovery character — Tailoring up to 300.

The whole Onyxia quest chain done for you — Chipped Drakefire Amulet and raid access.

Full clears of the titan vault in the Badlands — 8 bosses per run, from level 35.

Battleground games played on your character — wins, marks and honor in 3 battlegrounds.

Three soul splinters that fight beside you — Priest legs rune learned and ready to engrave.

Leveling through the Scourge Invasion event on your realm — any range from 1 to 60.

One boss, one evening: Prince Thunderaan defeated with your character in the raid group.

The sandfury troll city cleared to the top of the pyramid — Gahz'rilla included, loot kept.

Warsong Outriders or Silverwing Sentinels reputation — raised to any standing up to Exalted.

Area shadow damage for packs and farming — Mind Sear learned on your Priest, ready for your gloves.

The level 40 raid of Phase 2, cleared until your list is done — 6 bosses, 10-player runs.

Incursion quests in Ashenvale, Duskwood, Feralas and The Hinterlands — Emerald Wardens reputation farmed.

A full Barrens cave clear — 4 Fanglords, the Naralex escort and Mutanus in a single run.

The blood-spattered raptor from the Blood Moon — coins farmed, Whistle bought and learned.

The core Feral attack for cats and bears — Mangle learned on your Druid, ready for your gloves.

Leveling in Season of Discovery built around your own wishes — any range up to level 60.

A full AQ20 clear in Silithus — all 6 bosses down, with the drops for your class.

Full Maraudon clears in Desolace for pre-raid gear — from level 46, every wing.

The red-streaked Blood Moon tiger for your stable — coins farmed, Reins bought for you.

The feral finisher learned on your Druid — up to 34 seconds of extra Cat Form damage per use.

You keep the keyboard, our group does the heavy lifting — leveling sessions up to 60.

The Phase 6 raid under Silithus, 9 bosses down to C'Thun, loot and gold kept by you.

One wing, one boss, one famous axe — Herod runs in the Scarlet Monastery Armory.

Honor farmed on your character in battlegrounds and world PvP — your amount, from level 25.

The Balance nuke for your caster Druid — Arcane burst that counts as Wrath and Starfire for talents.

Season of Discovery leveling to the cap of 60 — full 1–60 or the last 10 levels.

The Phase 8 raid in the Eastern Plaguelands — 8 bosses down, from Beatrix to Balnazzar.

The Library wing of Scarlet Monastery, cleared end to end — 2 bosses, built for levels 32–36.

The Stranglethorn Vale PvP event played on your level 40 character — coins, honor and turn-ins.

A heal that moves through the group on its own — Prayer of Mending learned on your Priest.

Five-player dungeon runs farmed for the exact blues you name — your item list, your spec.

The first Season of Discovery raid — all 7 bosses of BFD cleared for your level 25 character.

Every wing of the Scarlet Crusade's abbey in one order — 4 wings, from Graveyard to Cathedral.

Silver Blood Coins farmed for the event vendors — your coin target, honor included.

The bear tank's threat tool in Season of Discovery — Lacerate learned on your Druid.

Loot from the reworked 20-player Molten Core — Tier 1 pieces, epics and Ragnaros drops.

All 8 bosses of BWL down to Nefarian — with options for loot priority or a full Tier 2 set.
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“I always knew what was going on with my char and they fulfilled the order very quick and easy for me. Will recommend!”
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“Amazing leveling speed on hardcore server, it's super impressive.”
Season of Discovery is a seasonal version of classic World of Warcraft that changes the rules of the original game. Its signature system is runes: class abilities you find in the world through quests, puzzles and drops, then engrave on your gear to give each class new roles and tools. Raids also arrive at lower levels than in the original, so the season builds up through level brackets before reaching the level 60 endgame.
All of this makes Season of Discovery more varied, and also longer to keep up with. Every class has its own list of runes, each bracket has its own raid, and the PvP events reward players who show up at the right hour. A boost takes over the part you do not have time for, whether that is one missing rune or a full character.
| Section | What you get | Typical start |
|---|---|---|
| Raids | Every Season of Discovery raid, Molten Core and Onyxia attunements, Prince Thunderaan and Nightmare Incursions | Next weekly raid run |
| Runes | Single runes with the quest, puzzle or drop done for you | Same day |
| Dungeons | Runs from Ragefire Chasm to Zul'Farrak and Maraudon, every Scarlet Monastery wing | Same day |
| PvP | Honor, battleground wins, ranks, the Blood Moon event and the Blood-Caked mounts | Same day |
| Character | Leveling to 60, gear from dungeons and raids, and all 12 professions up to 300 | Within 15 minutes of payment |
Start from your level. Below 60, the fastest gains come from leveling and the dungeon or raid of your bracket, which gear the character for the next step. Rune hunts fit any level, since many runes are found long before the cap, and a missing rune often changes how a class plays more than a piece of gear does.
At 60, the raid section is the main event. Attunements open Molten Core and Onyxia, and raid runs then bring tier gear and the legendary weapons such as Thunderfury and Sulfuras through the gear cards. PvP players can stack honor and rank work with event rewards from the Blood Moon in Stranglethorn Vale.
Professions and reputation run alongside everything else while you are offline. Ordering them with leveling saves a second pass later, when the character is already busy raiding.
Choose the service, then set realm, faction, level range or rune and the options in the order bar. Piloted and Remote Control are available on every service, and on dungeon and raid runs you can also join the group on your own character. After payment the highest-rated booster for the service is assigned and agrees the timing in the order chat. You follow the progress in your account, the booster attaches a screenshot of the result, and you confirm the order when you are satisfied.
A booster is usually assigned within 15 minutes of payment. Runes, dungeons, PvP and leveling often start the same day; raid runs follow the weekly reset schedule.
Only if you choose to join the group on your own character. With Piloted or Remote Control the booster plays for you.
The runes section lists the runes with their own cards. If the rune you need is not listed, ask in the order chat or support and the team tells you whether it can be added as a custom order.
The raid or dungeon you pick, a longer level range, faster speed, loot priority and higher PvP targets raise the price. Remote Control adds a small surcharge over Piloted.






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