Patient and extremely good players
“Absolutely amazing experience. Patient and extremely good players.”
267 services · WoW Retail
105 services · The Burning Crusade

Five-player dungeon runs farmed for the exact blues you name — your item list, your spec.

The last and hardest wing of Scarlet Monastery — 3 bosses, built for levels 35–45.

The Library wing of Scarlet Monastery, cleared end to end — 2 bosses, built for levels 32–36.

The Stormwind prison emptied in one run — 5 bosses and the quest kills, loot on your character.

Full runs of the quilboar barrow in the Barrens — 4 main bosses, ending at Amnennar.

One wing, one boss, one famous axe — Herod runs in the Scarlet Monastery Armory.

Every wing of the Scarlet Crusade's abbey in one order — 4 wings, from Graveyard to Cathedral.

Full Maraudon clears in Desolace for pre-raid gear — from level 46, every wing.

Nightmare Incursions in four zones, done for you — any standing up to Exalted with the Emerald Wardens.

A full Barrens cave clear — 4 Fanglords, the Naralex escort and Mutanus in a single run.

The first and shortest Scarlet Monastery wing, run on repeat — under 30 minutes per run.

Incursion quests in Ashenvale, Duskwood, Feralas and The Hinterlands — Emerald Wardens reputation farmed.

The Defias hideout under Westfall cleared — every boss up to Edwin VanCleef, all loot kept.

Full clears of the titan vault in the Badlands — 8 bosses per run, from level 35.

The sandfury troll city cleared to the top of the pyramid — Gahz'rilla included, loot kept.

The lava caves under Orgrimmar cleared for you — all 4 bosses in a single run, loot included.

The quillboar thorn maze cleared to the end — Charlga Razorflank down, every drop yours.
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Dungeons in Season of Discovery are the classic five-player instances of the original game, played with SoD classes, runes and loot. They give quest rewards, blue gear and a steady stream of experience, and for many characters they are the fastest way to fill empty slots before the next raid.
SoD also changed the dungeon list. Blackfathom Deeps, Gnomeregan and Sunken Temple became raids for 10 and 20 players, so they are sold in the raid section. Everything else stayed a five-player run, and that is what this page covers.
| Dungeon | Levels | What you get | Time |
|---|---|---|---|
| Ragefire Chasm | 13–18 | A full run under Orgrimmar, quest items for Horde characters | One run |
| Wailing Caverns | 15–25 | A full run up to Mutanus the Devourer | One run |
| The Deadmines | 18–23 | A full run to Edwin VanCleef with his drops | One run |
| The Stockade | 22–30 | A full prison run in Stormwind | One run |
| Razorfen Kraul | 30–40 | A full run with the quillboar bosses | One run |
| Scarlet Monastery | 26–45 | All four wings in one order, or one wing on its own card | One run per wing |
| Razorfen Downs | 40–50 | A full run up to Amnennar the Coldbringer | One run |
| Uldaman | 35–45 | A full run through the titan vaults | One run |
| Zul'Farrak | 44–54 | A full run to Chief Ukorz Sandscalp | One run |
| Maraudon | 46–55 | A full run to Princess Theradras | One run |
Pick by level first. A dungeon run gives the most when the drops are a few levels above your character, so a level 20 character gets more from The Deadmines than from Ragefire Chasm, and a level 48 character more from Zul'Farrak than from Uldaman.
Then pick by goal. If you want gear, the late runs matter most: Zul'Farrak and Maraudon fill several slots with blues that last into the 50s. If you want quests, run the dungeons tied to your faction's quest chains, such as The Stockade and The Deadmines for Alliance or Ragefire Chasm and Wailing Caverns for Horde. If you want a single boss, a Scarlet Monastery wing card is the shortest order: the Graveyard, the Library with Arcanist Doan, the Armory with Herod or the Cathedral with Mograine and Whitemane.
Running several dungeons in a row while leveling? A leveling order can include dungeon routes, which is usually simpler than buying each run on its own.
After payment, the highest-rated booster is assigned, usually within 15 minutes, and you agree on a start time in the order chat. The group clears the full dungeon, the loot goes to your character, and you get a screenshot of the last boss when the run is done. Runs are played Piloted or with Remote Control. Every other Season of Discovery service is on the WoW SoD boost page.
Usually the same day. The booster is assigned within about 15 minutes of payment, and you choose the start time together in the order chat.
The game sets a minimum level for each dungeon, so your character must meet it. Below the listed range the run still works, but most drops will be too high for you to use yet.
One run is done in a single session. The early dungeons are short, and the long late ones such as Maraudon still fit into one sitting.
In Season of Discovery they were turned into raids, together with Sunken Temple. You find them in the SoD raid section.





