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WoW SoD Gear Boost
Season of Discovery · Gear

SoD Dungeon Gear Boost

Five-player dungeon runs farmed for the exact blues you name — your item list, your spec.

StartSame day, by agreementTime1–5 days, by item listProofScreenshot of the resultSupport24/7 in your order chat
4.9106 reviews on Trustpilot

What You Get

  • Dungeon runs repeated until the items on your list drop
  • All other loot, gold and reputation gained in those runs
  • Updates in the order chat after each dungeon
  • A screenshot of your gear when the order is done

Before We Start

  • A character at the level the chosen dungeons need
  • An active game subscription

The SoD dungeon gear boost farms five-player dungeons in Season of Discovery until the items you named drop for your character. You send a list of pieces, from a single trinket to a full pre-raid set, and the runs repeat until it is complete. The first run usually starts on the day you order.

This card has no fixed option list: after payment you write in the order chat which dungeon items you want and on which character. One or two pieces from the same dungeon is a short order; a set spread over several dungeons takes more runs and costs more.

The runs are played Piloted or by Remote Control, and Remote Control costs a little more.

What Is Dungeon Gear in SoD?

Dungeon gear in Season of Discovery means the blue and rare items that drop in five-player dungeons such as Scarlet Monastery, Uldaman, Maraudon or Blackrock Depths. Each phase raised the level cap, first to 25, then 40, 50 and finally 60, and each cap turned a new set of dungeons into the place where characters get ready for the raid of that phase.

Many of these pieces stay in use well after the first raid clears: a dungeon trinket, ring or off-hand often beats raid loot for a while. The catch is the drop chance. Farming one item with random groups can eat several evenings.

What You Get With the SoD Dungeon Gear Boost

You decide the target, we plan the route. The booster checks which dungeon and boss drops each item on your list, groups pieces from the same instance together and repeats the runs until everything is in your bags.

  • Runs in every dungeon your list needs, at your character's level.
  • Each target item for your class and spec, plus everything else that drops for you.
  • Gold, quest rewards and reputation from the runs.

How Long the Dungeon Gear Carry Takes

A single dungeon run takes from under an hour for a small wing to about two hours for a large instance. The total depends on drop luck and on how many dungeons your list covers. A short list is often done in a day; a full pre-raid set can take several days of runs.

Buy Dungeon Gear Before Your Next Raid

Most buyers order dungeon gear right before a raid phase, so the character walks into the first lockout ready. Once the blues are done, the SoD best-in-slot gear boost takes over for raid pieces. If you only need one dungeon cleared, single cards such as the Maraudon dungeon carry are a lighter order, and raid loot for level 50 comes from the Sunken Temple gear run. The full gear section is on the SoD gear boost page.

The order goes to the highest-rated booster, usually within 15 minutes, and you follow every run in the order chat.

FAQ

When can you start my dungeon gear order?

Right after payment a booster is assigned and writes to you. Most orders start on the same day, at a time you agree on.

How long does the SoD dungeon gear boost take?

From one day for a short list to several days for a full pre-raid set. Drop luck decides how many runs each item needs.

Can I add an item to my list later?

Yes. Write it in the order chat, and the booster tells you how many extra runs it adds before farming it.

What makes the order cost more?

More items and more different dungeons mean more runs, so the order costs more. Remote Control also costs a little more than Piloted.

Season of Discovery

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What players say after the run

★★★★★Excellent · 4.9 out of 5 · 106 reviews

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