Dungeons in WoW Forever: Nine New Instances From 13 to 60
World of Warcraft: Forever launches on November 4, 2026, with nine new dungeons spread across the whole climb to 60. They take players back to familiar corners of Azeroth with new stories: royal tombs beneath Ironforge, the fallen barrier of Dalaran, troll ruins rising off the coast of Stranglethorn Vale, and a titan facility in Un'Goro Crater.
| Dungeon | Levels | Location | What waits inside |
|---|---|---|---|
| Hall of Thanes | 13–18 | Beneath Ironforge | Royal burial chambers where intruders have disturbed the tombs |
| Ruins of Lordaeron | 15–20 | Lordaeron | Lingering Scourge and a necromancer preparing another attack |
| Excavation Site | 24–29 | Wetlands | Mysterious lights, drifting mist and rogue titan constructs |
| City of Dalaran | 28–33 | Dalaran | A fallen barrier, malfunctioning enchantments and demonic activity |
| The Drowned City | 35–40 | Off Stranglethorn Vale | Ancient troll ruins with trolls, naga and stranded pirates |
| Krol'dok Stronghold | 40–55 | The Riverglades | An enormous outdoor ogre dungeon behind raids on nearby settlements |
| Alcaz Island Prison | 48–53 | Alcaz Island | A previously inaccessible prison where Defias and naga are fighting |
| Blackmaw Hold | 55–60 | Azshara | A furbolg city under corruption, with tunnels toward The Barrow Deeps |
| Shaper's Terrace | 58–60 | Un'Goro Crater | A titan facility full of ancient machinery, power crystals and wildlife |
Blizzard's roadmap adds two more dungeons in spring 2027 and another two in summer 2027. Dungeons are also one of the six categories of Legacy Challenges, so every instance cleared adds to long-term progress in the game.
WoW Forever Dungeon Boost Services
WoW Forever dungeon boost services cover every reason to run an instance, each as its own order with a clear target:
- Single dungeon run. A full clear of the dungeon you name, with a group from our team.
- Dungeon run packages. Several runs of one dungeon, or a set of different dungeons in a row.
- Dungeon leveling. A route through the dungeons that fit your level, up to the level you name.
- Loot runs. Repeat runs with priority on the item you need, until it drops for you.
- Pre-raid gear. The level 60 dungeons — Blackmaw Hold and Shaper's Terrace — farmed for a raid-ready set.
- All dungeons bundle. Every new WoW Forever dungeon cleared once with your character.
- Legacy progress. Dungeon runs toward the Dungeons category of Legacy Challenges.
Every Classic Plus dungeon boost is agreed before the first pull: the dungeon, the number of runs or the item, and the loot rule. The order closes when that target is met and confirmed with you, not after a number of hours.
Why Dungeons Need a Boost on a New Realm
A dungeon needs five players, and two of them have to be a tank and a healer. On a fresh realm, that is exactly what nobody has: everyone is leveling at once, every group chat asks for the same two roles, and a group that finally forms can fall apart halfway through the instance.
The new dungeons make that harder in the first weeks. Nobody knows the bosses yet, wipes are common, and a run that should take one evening can take three. A WoW Forever dungeon carry removes both problems. The group is already complete, it plays together, and your character takes the fifth seat — or the team runs the instance for you.
| Group finder on a new realm | Dungeon boost with FrostyBoost | |
|---|---|---|
| Tank and healer | Hard to find, especially at launch | Included in the group |
| Group | Strangers who may leave mid-run | A team that plays together |
| Loot | Rolled against the whole group | Loot rule agreed with you before the first pull |
| Time | Waiting for a group, then wipes | Booked session, clean runs |
Dungeon Leveling in WoW Forever
The nine new dungeons are spread from level 13 to 60, so a character can level through instances almost the whole way up. Runs pay in experience, dungeon quests where they exist and blue drops that last longer than quest greens. A dungeon leveling order chains the instances that fit your level and closes at the level you name: WoW Forever dungeon leveling.
| Level bracket | Dungeons on the route |
|---|---|
| 13–20 | Hall of Thanes, Ruins of Lordaeron |
| 24–33 | Excavation Site, City of Dalaran |
| 35–40 | The Drowned City |
| 40–55 | Krol'dok Stronghold, Alcaz Island Prison |
| 55–60 | Blackmaw Hold, Shaper's Terrace |
Level 60 Dungeons and Pre-Raid Gear
At the level cap, dungeons change their job. Blackmaw Hold, the furbolg city in Azshara, and Shaper's Terrace, the titan facility in Un'Goro Crater, are the endgame instances, and they are where a character assembles its pre-raid set before the raids open on December 9. Blackmaw Hold also connects to the raid itself: its tunnels lead toward The Barrow Deeps.
A WoW Forever dungeon farm at 60 means the same dungeons again and again for one drop at a time. Our team runs them with priority on the items on your list, so the pieces you need go to you instead of to a roll. For a full raid-ready set, see WoW Forever pre-raid gear.
Loot Rules on a WoW Forever Dungeon Boost
Every dungeon order has its loot rule agreed before the first pull, and the rule does not change during the run.
- Priority on your list. The items you name go to you when they drop.
- Everything for your class. Every drop your class and spec can use goes to you.
- Kept on the character. Gold, bags, materials and quest rewards from the runs stay with you.
Blizzard has not yet published the full loot tables of the new dungeons, so item names are added to your list as soon as they are official.
Self-Play or Piloted Dungeon Runs
Self-play is the natural format for dungeons. You take the fifth seat in our group, play your own character, see every boss fall and loot your own drops. The account stays in your hands the whole time.
Piloted suits long dungeon leveling routes and repeat farms at 60. Our team plays the character on the agreed schedule, including your seat, and the levels and items are waiting when you log in.
To book, we need the character, realm, region and faction, class and spec, the dungeon or the target, and the format. Support proposes session times, you confirm, and the runs start on that schedule.
When WoW Forever Dungeon Boost Starts
- November 4, 2026. Realms go live, and dungeon runs start as soon as a character reaches the first instance at level 13.
- Level 55–60. Blackmaw Hold and Shaper's Terrace open the endgame dungeon farm.
- December 9, 2026. The first raids unlock, and pre-raid sets from the level 60 dungeons pay off.
- Spring and summer 2027. Two new dungeons in each update, added to this page as they arrive.
Why Choose FrostyBoost for WoW Forever Dungeons
- Running since 2020. The same store and teams that cover our WoW, Diablo and Path of Exile sections.
- A complete group. Tank, healer and damage from our team, every run.
- A result by target. The dungeon, the runs, the level or the item — agreed before the first pull.
- All nine dungeons. From Hall of Thanes to Shaper's Terrace, and the new ones as they open.
- EU and US, both factions. Groups matched to your realm and region.
How It Works
Choose your service and add-ons (optional).
Complete checkout in minutes — fast, secure payment.
Within 5 minutes, our manager will message you on Discord (or email).
We confirm details, ETA, and the best format: Self-Play / Pilot / Remote Control.
Self-Play: boosters invite you to the group and you play with the team.
Pilot: we use a professional VPN + ID change workflow for safer account access.
We start immediately and keep you informed during the boost if required. After completion, we carefully verify the results and confirm successful delivery with you.
Order completed and verified. Happy with the service? Leave a ★ Trustpilot review and help other players make the right choice.
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FAQ
What is a WoW Forever dungeon boost?
A WoW Forever dungeon boost is an order that takes your Classic Plus character through a dungeon with a full group from FrostyBoost. The target is fixed before the first pull: a single run, a package of runs, a leveling route to the level you name, or a loot run for a specific item. The order closes when the target is met and confirmed with you.
How many dungeons are in WoW Forever?
World of Warcraft: Forever launches with nine new dungeons: Hall of Thanes, Ruins of Lordaeron, Excavation Site, City of Dalaran, The Drowned City, Krol’dok Stronghold, Alcaz Island Prison, Blackmaw Hold and Shaper’s Terrace. Blizzard’s roadmap adds two more in spring 2027 and two in summer 2027.
What level are the WoW Forever dungeons?
They cover the whole climb: Hall of Thanes at 13–18, Ruins of Lordaeron at 15–20, Excavation Site at 24–29, City of Dalaran at 28–33, The Drowned City at 35–40, Krol’dok Stronghold at 40–55, Alcaz Island Prison at 48–53, Blackmaw Hold at 55–60 and Shaper’s Terrace at 58–60.
Which dungeons are best for pre-raid gear?
The level 60 dungeons: Blackmaw Hold in Azshara and Shaper’s Terrace in Un’Goro Crater. They are the endgame instances where a character builds its pre-raid set before the raids open on December 9. Blizzard has not yet published their full loot tables.
Do I need to bring a tank or healer?
No. Our team fills every other seat in the group, including the tank and the healer. You bring one character, or none at all for a piloted run.
Do I keep the loot from the dungeon runs?
Yes. The loot rule is agreed before the first pull: priority on the items you name, or every drop for your class and spec. Gold, bags, materials and quest rewards from the runs stay on your character as well.
Can I play my own character in a Classic Plus dungeon carry?
Yes, self-play is the default. You take the fifth seat in our group and play your own character with the account in your hands. Piloted runs are available for long leveling routes and repeat farms at level 60.
When can I buy a WoW Forever dungeon boost?
From November 4, 2026, when World of Warcraft: Forever realms go live. Dungeon runs start as soon as your character reaches level 13 and the first instance, and the level 60 dungeon farm starts as soon as it reaches Blackmaw Hold and Shaper’s Terrace.