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WoW Forever

WoW Forever Dungeon Boost

A WoW Forever dungeon boost clears any of the 28 dungeons we sell with your character in the group, from Ragefire Chasm to Shaper's Terrace. Each of the 9 new and 19 original dungeons has its own card, and a bundle covers several at once.

4.9106 reviews on Trustpilot

Services

WoW Forever Starter Pack

Starter Pack

A boosting bundle that hands you a level 60 with riding, bags and trade skills: Rare, Epic or Legendary.

  • ServiceLeveling
  • StartFrom November 4
  • Time~16–30 days
from$495.00
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WoW Forever Hall of Thanes Boost

Hall of Thanes

All 4 bosses of the dwarven tomb under Ironforge, about 20–30 minutes per full clear.

  • ServiceDungeons
  • StartFrom November 4
  • TimeAbout 20–30 min per run
from$13.86
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WoW Forever Krol'dok Stronghold Boost

Krol'dok Stronghold

The outdoor ogre fortress of The Riverglades, about 30–45 minutes per clear, entry near level 35.

  • ServiceDungeons
  • StartFrom November 4
  • TimeAbout 30–45 min per run
from$53.46
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WoW Forever Razorfen Downs Boost

Razorfen Downs

The quilboar dead raised by a lich, put back to rest down to Amnennar — 30–45 minutes a clear.

  • ServiceDungeons
  • StartFrom November 4
  • Time30–45 min per run
from$53.46
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WoW Forever Uldaman Boost

Uldaman

Dwarven dig site turned titan vault, run with you all the way to the living statue — 30–45 minutes a run.

  • ServiceDungeons
  • StartFrom Nov 4 (level 30+)
  • Time30–45 min per run
from$53.46
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WoW Forever Razorfen Kraul Boost

Razorfen Kraul

Agamaggan's bramble fortress in the southern Barrens, done with you to the last crone — 30–45 minutes a run.

  • ServiceDungeons
  • StartFrom November 4
  • Time30–45 min per run
from$36.63
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WoW Forever Blackmaw Hold Boost

Blackmaw Hold

The corrupted furbolg city behind the gates of Azshara, about 60–90 minutes per clear at 55–60.

  • ServiceDungeons
  • Start~1 week after launch
  • TimeAbout 60–90 min per run
from$74.25
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WoW Forever The Drowned City Boost

The Drowned City

Troll ruins risen off the Stranglethorn coast, cleared with you at levels 35–40 from launch day.

  • ServiceDungeons
  • StartFrom November 4
  • Time30–45 minutes per run
from$45.54
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WoW Forever Maraudon Boost

Maraudon

Desolace's crystal caves walked end to end with you, finishing on Theradras — 30–45 minutes a clear.

  • ServiceDungeons
  • StartFrom Nov 4 (level 30+)
  • Time30–45 min per run
from$61.38
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WoW Forever Stratholme Boost

Stratholme

The burned city of Stratholme, Scarlet half or Scourge half, cleared with you — 60–90 minutes per side.

  • ServiceDungeons
  • StartNov 4 + ~1 wk (lvl 48+)
  • Time60–90 min per side
from$77.22
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WoW Forever Shadowfang Keep Boost

Shadowfang Keep

Arugal's worgen castle in Silverpine cleared from stables to tower — 20–30 minutes per run.

  • ServiceDungeons
  • StartFrom November 4
  • Time20–30 min per run
from$27.72
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WoW Forever Lower Blackrock Spire Boost

Lower Blackrock Spire

The orc-held lower halls of Blackrock Spire, ogres, trolls and spiders included — 60–90 minutes per run.

  • ServiceDungeons
  • StartNov 4 + ~1 wk (lvl 48+)
  • Time60–90 min per run
from$74.25
Order now
WoW Forever Deadmines Boost

Deadmines

The Defias mines under Moonbrook cleared down to VanCleef's ship — 20–30 minutes a run.

  • ServiceDungeons
  • StartFrom November 4
  • Time20–30 min per run
from$23.76
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WoW Forever Gnomeregan Boost

Gnomeregan

The irradiated gnome city of Dun Morogh, run to Thermaplugg in 30–45 minutes per clear.

  • ServiceDungeons
  • StartFrom November 4
  • Time30–45 min per run
from$36.63
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WoW Forever Wailing Caverns Boost

Wailing Caverns

The serpent caves under a Barrens oasis, run to Mutanus in 20–30 minutes per clear.

  • ServiceDungeons
  • StartFrom November 4
  • Time20–30 min per run
from$23.76
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WoW Forever City of Dalaran Boost

City of Dalaran

The mage city dungeon with all 7 bosses down, about 20–30 minutes per clear, levels 28–33.

  • ServiceDungeons
  • StartFrom November 4
  • TimeAbout 20–30 min per run
from$38.50$36.30
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WoW Forever Dungeon Bundle

Dungeon Bundle

Choose any of the 28 Classic Plus dungeons and get each one cleared once — one order, one chat.

  • ServiceDungeons
  • StartFrom November 4
  • Time20–90 min per dungeon
from$29.70
Order now
WoW Forever The Stockade Boost

The Stockade

The riot in Stormwind's prison put down, every quest head collected — 20–30 minutes per run.

  • ServiceDungeons
  • StartFrom November 4
  • Time20–30 min per run
from$26.73
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WoW Forever Scholomance Boost

Scholomance

The Scourge's school of necromancy under Caer Darrow, all classrooms to Gandling — 60–90 minutes per run.

  • ServiceDungeons
  • StartNov 4 + ~1 wk (lvl 48+)
  • Time60–90 min per run
from$77.22
Order now
WoW Forever Blackfathom Deeps Boost

Blackfathom Deeps

The half-sunken temple on the Ashenvale coast, run to Aku'mai in 20–30 minutes a clear.

  • ServiceDungeons
  • StartFrom November 4
  • Time20–30 min per run
from$24.75
Order now
WoW Forever Zul'Farrak Boost

Zul'Farrak

Tanaris troll citadel with its famous stair siege, done with you up to Ukorz — 30–45 minutes per run.

  • ServiceDungeons
  • StartFrom Nov 4 (level 39+)
  • Time30–45 min per run
from$53.46
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WoW Forever Upper Blackrock Spire Boost

Upper Blackrock Spire

The dragon-held summit of Blackrock Spire, Rend and Drakkisath included — 60–90 minutes per run.

  • ServiceDungeons
  • StartNov 4 + ~1 wk (lvl 48+)
  • Time60–90 min per run
from$74.25
Order now
WoW Forever Shaper's Terrace Boost

Shaper's Terrace

The titan facility in Un'Goro Crater, cleared for you, 60–90 minutes per run, levels 58–60.

  • ServiceDungeons
  • Start~1 week after launch
  • Time60–90 minutes per run
from$77.22
Order now

Dire Maul

The ruined elven city in Feralas, one wing or all three, with an optional Tribute run in Dire Maul North.

  • ServiceDungeons
  • StartNov 4 + ~1 wk (lvl 54+)
  • Time60–90 min per wing
from$19.80
Order now
WoW Forever Ragefire Chasm Boost

Ragefire Chasm

The volcanic caves under Orgrimmar, cleared with you from level 10, 20–30 minutes a run.

  • ServiceDungeons
  • StartFrom November 4
  • Time20–30 min per run
from$15.84
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WoW Forever Blackrock Depths Boost

Blackrock Depths

The Dark Iron city under Blackrock Mountain, from the prison to the emperor's throne — 60–90 minutes per run.

  • ServiceDungeons
  • StartNov 4 + ~1 wk (lvl 48+)
  • Time60–90 min per run
from$74.25
Order now
WoW Forever Scarlet Monastery Boost

Scarlet Monastery

Four Crusade wings in Tirisfal, ordered one by one or as a full sweep — 30–45 minutes per wing.

  • ServiceDungeons
  • StartFrom November 4
  • Time30–45 min per wing
from$36.63
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WoW Forever Alcaz Island Prison Boost

Alcaz Island Prison

Defias and naga in the Dustwallow Marsh prison, about 30–45 minutes per clear, levels 48–53.

  • ServiceDungeons
  • StartFrom November 4
  • TimeAbout 30–45 min per run
from$61.38
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WoW Forever Ruins of Lordaeron Boost

Ruins of Lordaeron

The Forsaken's new dungeon in the ruined human capital, 6 bosses and a rare in about 20–30 minutes.

  • ServiceDungeons
  • StartFrom November 4
  • TimeAbout 20–30 min per run
from$15.84
Order now
WoW Forever Sunken Temple Boost

Sunken Temple

The drowned troll temple in the Swamp of Sorrows, through to the green dragon at the top — 30–45 minutes per …

  • ServiceDungeons
  • StartNov 4 + ~1 wk (lvl 45+)
  • Time30–45 min per run
from$61.38
Order now
WoW Forever Excavation Site Boost

Excavation Site

The Wetlands titan dig with all 3 bosses down, about 20–30 minutes per clear, from November 4.

  • ServiceDungeons
  • StartFrom November 4
  • TimeAbout 20–30 min per run
from$24.75
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Trustpilot reviews

What players say after the run

★★★★★Excellent · 4.9 out of 5 · 106 reviews
01

What Is a Dungeon Boost in WoW Forever?

Quick answer

A WoW Forever dungeon boost is a full clear of one dungeon with our group, so your character gets the quests, boss kills and loot without a party search.

WoW Forever, the official Classic Plus, keeps the original dungeons, 19 of which we sell, and adds nine new ones along the climb to 60. The old bosses are still there, such as Edwin VanCleef in The Deadmines or Baron Rivendare in Stratholme, but their loot is re-itemized for Forever. Every unique boss drop in the new dungeons is blue quality or higher. The dungeon quests hand out a big part of the experience on the way up.

02

What Are the WoW Forever Dungeon Levels?

WoW Forever dungeon levels span 13–18 for Hall of Thanes up to 58–60 for Shaper's Terrace, and the game keeps any character below the entry level out.

New WoW Forever dungeons

DungeonWhereEntry from aboutLevels
Hall of ThanesDun Morogh, below Ironforge1013–18
Ruins of LordaeronThe ruined Lordaeron capital1015–20
Excavation SiteWetlands1926–31
City of DalaranAlterac Mountains2328–33
The Drowned CityOff the Stranglethorn coast3035–40
Krol'dok StrongholdThe Riverglades3540–45
Alcaz Island PrisonDustwallow Marsh4348–53
Blackmaw HoldAzshara5055–60
Shaper's TerraceUn'Goro Crater5358–60

Original dungeons

DungeonRecommendedMinimum level
Ragefire Chasm13–1810
Wailing Caverns15–2510
The Deadmines18–2310
Shadowfang Keep22–3014
Blackfathom Deeps20–3015
The Stockade22–3015
Gnomeregan24–3419
Scarlet Monastery26–4521
Razorfen Kraul30–4025
Razorfen Downs40–5025
Uldaman35–4530
Maraudon46–5530
Zul'Farrak44–5439
Sunken Temple55–6045
Blackrock Depths52–6048
Lower Blackrock Spire55–6048
Upper Blackrock Spire55–6048
Scholomance58–6048
Stratholme58–6048

Entry levels for the new dungeons are estimates, about 5 below the band. One clear by our group takes about 20–30 minutes in the early dungeons, 30–45 in the middle range and 60–90 at the top, with Scarlet Monastery timed per wing.

03

Which WoW Forever Dungeon Should You Run?

The WoW Forever dungeon worth running is the one that matches your current level band, since its quests and loot are tuned for exactly that range.

Early levels. Hall of Thanes and Ruins of Lordaeron are the first new stops. Beta data lists 4 bosses in Hall of Thanes, among them Magmatus and Durgen Dirgehammer, and 6 in Ruins of Lordaeron. One of them, Rath'mael, drops Alchemy and Enchanting Blueprints for Camping. These lists may still change before launch.

Mid levels. The Drowned City has trolls, naga and a wrecked pirate ship. Krol'dok Stronghold is a huge outdoor ogre dungeon. Blizzard has not published their boss lists yet.

At 60. Blackmaw Hold is bigger than Blackrock Depths and built to be comfortable at the cap. Its tunnels lead toward The Barrow Deeps raid.

To level through runs from start to finish, take the Dungeon Leveling boost. To clear several instances in one order, tick them on the Dungeon Bundle card.

04

How Do You Buy a WoW Forever Dungeon Carry?

You buy a WoW Forever dungeon carry on the card of one dungeon: choose EU or US, the number of runs, the loot rule and how the booster plays.

Loot has two settings. Normal is group loot. With Loot Priority, any drop your character can use goes to you, at a higher price. Piloted, Self Play and Remote Control are on every dungeon card. No gear is needed, only the game's entry level. Low and mid dungeons open for orders on November 4. The 55–60 group follows roughly a week after release.

Good to know: Hall of Thanes is an Alliance dungeon and Ruins of Lordaeron a Horde one. A character from the other faction can still go in, but it has to cross the enemy city first.

FAQ

Questions players ask

When can a WoW Forever dungeon boost start?

A WoW Forever dungeon boost for low and mid dungeons begins on November 4, 2026, once your character can enter. The level 55–60 dungeons begin roughly a week after release.

How many new dungeons does WoW Forever add?

WoW Forever adds 9 new dungeons, from Hall of Thanes at levels 13–18 to Shaper's Terrace at 58–60. The 19 original dungeons we sell stay in the game next to them.

What level do you need for WoW Forever dungeons?

WoW Forever dungeons need the entry level of each instance. Ragefire Chasm, Wailing Caverns and The Deadmines open at 10, Blackrock Depths, Stratholme and Scholomance at 48, and the new dungeons about 5 levels below their band.

Do you need gear for a WoW Forever dungeon carry?

A WoW Forever dungeon carry needs no gear on your character, because our group carries any gear. The only limit is the game's own entry level.

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