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Complete Lord of Hatred playlists cleared for you: 1 to 50 War Plans on Torment XII.
A Diablo 4 War Plans boost clears 1 to 50 full War Plans on Torment XII, every activity in each playlist included. One plan takes about 30 minutes. The booster starts around 15 minutes after payment.
Set the method, then the Realm, then Runs: 1 to 10 one at a time, or 15, 20, 25, 30, 40 or 50 plans. Difficulty is fixed at Torment XII, and the Torment XII unlock add-on opens the tier first if your hero does not have it.
Each extra plan raises the price. Eternal – Softcore costs a bit more than Seasonal – Softcore, Eternal – Hardcore more again, and Seasonal – Hardcore the most. Express execution and, on Piloted, a Stream are extra-cost add-ons.
A War Plan is the Lord of Hatred endgame playlist: you queue up to 5 activities at the War Plans table in Temis and clear them in order. The pool holds the Pit, Infernal Hordes, Nightmare Dungeons, Kurast Undercity, Helltides, lair bosses and the Tree of Whispers.
Players chase the skill trees. Each activity has its own tree, and points come from playing that activity inside a plan. Some nodes need a higher Torment tier before they open, so a Torment XII hero gets the most out of every plan.
One unit on the selector is one complete plan, from the first activity to the last. Want certain activities in the playlist? Name them in the order chat. Otherwise the booster builds each plan for speed.
| Plans | What it usually covers |
|---|---|
| 1–5 | The first tree points after the campaign |
| 10–20 | Solid progress on the trees of your main activities |
| 30–50 | Several trees pushed at once, for players who run every activity |
Count on about 30 minutes per plan, a little more when the playlist holds the Pit or a lair boss. Ten plans take one long evening. Bigger orders run over several days, and the best-rated booster posts progress in the order chat after each session.
When the last plan is done, you get a screenshot of the result showing your tree progress. Play it as Self Play, Piloted or Remote Control.
On Self Play you join the booster's group on your own hero, so keep your evenings free for the agreed sessions.
Good to know: War Plan progress is tracked per realm. A plan cleared on Seasonal Softcore does nothing for your Eternal or Hardcore heroes, so pick the realm of the character you actually play.
If you only need one activity in bulk, a single-activity card is often a better fit, such as the Tree of Whispers boost. Plans also feed Paragon, which you can top up with the Diablo 4 Paragon carry. Not level 70 yet? Start with power leveling.
A War Plans boost starts about 15 minutes after payment, once the booster has access to your hero.
One War Plan takes about 30 minutes on Torment XII. A plan with the Pit or a lair boss in it can run a few minutes longer.
Yes. Name the activities you want in the order chat, up to 5 per plan. Without a list, the booster builds each War Plan for the fastest clear.
Yes. War Plans are part of Lord of Hatred, and the table in Temis opens after its campaign.

The rune recipe for your Mythic, traded to you: 12 Mythics, up to 3 Sparks, 1–10 sets.

Gold for Seasonal or Eternal, traded in game to the character you name.

A fresh season hero, ready for endgame: level 70, meta build, gear and charms in 2–4 days.

Urivar on Torment XII, from 1 kill to a 100-kill farm, keys included or your own.
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