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A boosting bundle that hands you a level 60 with riding, bags and trade skills: Rare, Epic or Legendary.

Any level range from 1 to 60 at the speed you choose — about 9 days on Super Express.

Level up through dungeon quests and reach your goal wearing blue boss loot in many slots.

The Horde's new Paladin, played out of Tirisfal Glades for you: any range from 1 to 60.

The first Alliance Shaman, leveled from the snow of Dun Morogh: any range up to level 60.

The new Skyborne race leveled out of its island start: any range from 1 to 60, Standard or Express.

Your one-life character played up to the cap on the new ruleset: 1 to 60.

Hourly driving on your character: book 1 to 10 hours and hand the booster your own task list.

Dungeon gear for your level 60 class in about 7–10 days, ready for raid night.

Riding skill and mount unlocked on your character as one bundle: level 40 first, epic at 60.

The class quest chains of your class played for you, from the first totem or form to the level 30 class weapo…

Every flight master of your faction discovered on one or both continents, the full taxi map on your character.

The Onyxia's Lair quest chain finished on one character, Drakefire Amulet in 2–4 days.

The level 30 Warrior quest chain played to the end, Whirlwind Axe in your bags.

League of Arathor or Defilers, earned on the five nodes – resources fill the bar, not kills.

WoW Forever alchemy leveled to the skill you pick, herbs on us, 1–300 in about 1–2 days.

Best-in-slot gear for your class, slot by slot — farmed in 3 raids.

Ore, herbs, leather or cloth by the stack, farmed on your character or sent by mail.

Book the Scepter chain before any gate opens. The booster starts when the AQ war effort opens.

The Horde war wolf of Alterac Valley: Frostwolf Clan to Exalted and the Howler bought.

The Warlock's summoned epic steed at 60, or the Felsteed at 40 — whole chain done, ritual included.

The dwarven war ram of the Stormpike Guard — earned in Alterac Valley, bought at Exalted.

Mining taken to any value up to 300, every ore, stone and gem kept for smithing or sale.

Fishing raised to any value up to 300, every catch kept for your own cooking or alchemy.

Your Rogue's Lockpicking taken to any value up to 300 — gold and items from every opened box kept.

The furbolg grind in Felwood and Winterspring played for you – feathers and beads handed in to the end.

Theramore Expeditionary Force or Darkspear Raiders – raised for the trinkets, rings and weapons you want.

Engineering taken to your target skill, up to 300 with every bar and stone on us.

Every material for a crafting trade from 1 to 300, delivered to your character — you do the crafting.

Enchanting raised to your target skill, up to 300 with all materials and rods on us.

Skinning taken to any value up to 300, all leather, hides and scales kept for leatherworking or sale.

Tailoring taken to any value up to 300, all cloth, thread and dye supplied, bags and robes kept.

Supply crates farmed for the trading company of your faction – Favor in the amount you pick.

The trading company mount for both factions: 6,000 Merchant's Favor farmed and the reins bought.

Stratholme cleared again and again until Baron Rivendare drops the reins — every run's loot is yours.

Herbalism taken to any value up to 300, with every herb from the route kept in your bags.

Bandages, tourniquets and anti-venoms unlocked up to skill 300 — all cloth supplied, no profession slot used.

Silverwing Sentinels or Warsong Outriders – raised match by match, marks handed in for extra standing.

Silithus farmed on your character for the Classic Plus druids – cultist loot and cloth stay in your bags.

The final reward of the Legacy track — 55 account points earned and the Spectral Bear unlocked.

Plaguelands Scourge and two Scourge dungeons farmed for you – every drop stays on your character.

Your Paladin's class mount quest finished at level 60: Charger or Forsaken Charger, picked by faction.

The white saber of Winterspring for Alliance riders — Wintersaber Trainers to Exalted, reins bought.

Leatherworking taken to any value up to 300, all leather, salt and thread supplied by our team.

Cooking taken to any value up to 300, every ingredient supplied, without spending a primary slot.

Horde standing with DSL built from writs at the Crossroads – recipes, titles and tabard within reach.

Your smith taken to any skill up to 300 with every bar, stone and flux supplied — 1–2 days for the full range.

Stormpike Guard or Frostwolf Clan, played up in the valley – honor and marks stay on your character.
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A WoW Forever character boost is an order that finishes one goal on your character, such as a class quest chain, a mount, a profession or a faction rank. Level 60 is a permanent cap in this official Classic Plus, so every goal you finish stays with that character.
Some of these goals are new. Professions get 600+ new recipes and Camping, with 3 camp objects per profession and the first one from the trainer at skill 20. Trading companies like the Azeroth Commerce Authority pay out Merchant's Favor, which buys the Pack Kodo. Others are old favourites, from Argent Dawn standing to the Winterspring Frostsaber.
The class quests are back too. A Warrior still walks the long chain to the Whirlwind Axe at level 30, and every class has its own steps toward a totem, a form or a weapon.
Five WoW Forever character boost cards sit directly in this hub, from a few hours of class quests to about 2 months of raid gear.
| Service | What you get | Time |
|---|---|---|
| WoW Forever Class Quests Boost | Your class quest chains played for you, from the first totem or form up to the level 30 class weapon | A few hours to 2 days per chain |
| WoW Forever Flight Paths Unlock | Every flight master of your faction found on one continent or both, so the whole taxi map is open | 1–3 days |
| WoW Forever Whirlwind Axe Boost | The level 30 Warrior chain done to the last step, with the Whirlwind Axe in your bags | 1–2 days |
| WoW Forever Pre-Raid Gear Boost | Dungeon gear for your level 60 class, collected before your first raid night | 7–10 days |
| WoW Forever BiS Gear Boost | Best-in-slot items for your class, slot by slot, farmed in the 3 raids | About 1–2 months |
Three sub-sections hold the rest of the character services:
Powerleveling, dungeon leveling, the race and Hardcore cards, hourly driving and the Starter Pack have moved to the WoW Forever leveling section. The Onyxia attunement shows up here too, but it belongs to another section.
Buy first the WoW Forever character service that fixes what holds your character back right now. For most players that means getting off foot.
Travel. There is no flying in WoW Forever. Riding at level 40 is what ends the long runs on foot between quest hubs. The lesson includes the mount, and a full set of flight paths covers the trips you would rather not ride.
Crafting. Each character holds 2 primary professions. Cooking, Fishing and First Aid come on top. Cooked food even adds a small XP bonus while you level, and dungeon bosses drop the Blueprints for advanced camp objects.
Standing. Neutral to Exalted is 42,000 reputation on any faction. Timbermaw Hold is the slow one, roughly 50–60 hours of farming in original Classic. Some factions take only 1–2 days.
Gear. The pre-raid set and BiS gear are in the table above. Tier sets, single BiS items and the legendary advance orders sit in the WoW Forever gear boost section.
A WoW Forever character order works the same way on every card: you set the options, pay, and we assign the best-rated booster, usually within 15 minutes.
Piloted and Remote Control are on every card. Self Play appears only where the calculator lists it. You follow each step in the order chat. When the goal is reached, the booster attaches a screenshot of the result and you confirm.
Good to know: Lockpicking sits with the professions, but only Rogues have the skill. On any other class, pick a trade skill instead.
A WoW Forever character boost for professions or reputation starts as soon as your character level allows it. Riding starts when your character reaches level 40.
Professions can go into a WoW Forever leveling order from day one and add 1–2 days to the leveling time. As separate orders they start once your level allows them.
Blizzard has no paid character boost or WoW Token planned for WoW Forever. A character boost in Forever means our booster plays the goal on your own character, and the road to 60 is covered in the separate leveling section.
Character boost options that cost more are Remote Control, which costs a little more than Piloted, and Live stream, a paid extra on the cards that offer it. The calculator on each card shows the total.






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