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One heroic or a week of them — full clears with every badge and drop kept, keys at Honored.
The TBC Anniversary heroic dungeon boost clears the heroic you pick from start to end boss, 1 to 15 times, with your character in the group. Every boss pays Badges of Justice and the loot stays with you. A run usually starts within an hour.
Pick realm and faction, then the Heroic dungeon and the Number of runs, anywhere from 1 to 15. From 3 runs the price per run drops, and again from 6 and from 10; longer series spread over several daily resets.
If your character lacks the key, tick Heroic key (Honored farmed for you); it adds to the total. Live stream is optional. Piloted is the default, Remote Control and Self Play cost a little more.
A heroic dungeon in TBC Anniversary is the level 70 hard mode of a five-player instance, with stronger bosses, better gear and a Badge of Justice from every boss for each player. Fifteen heroics are open now; Magisters' Terrace waits for Phase 4.
Players run heroics for three things. Badges buy epic gear from G'eras in Shattrath. The end boss always drops a Primal Nether. And the gear itself fills pre-raid slots, Dungeon Set 3 pieces included. With the 22 October patch the heroics also moved to their final, easier tuning.
Since the 22 October patch, every heroic key in TBC Anniversary is sold at Honored instead of Revered. Every group member needs the key of that dungeon wing.
| Key | Faction | Heroics it opens |
|---|---|---|
| Flamewrought Key | Honor Hold / Thrallmar | Hellfire Ramparts, The Blood Furnace, The Shattered Halls |
| Reservoir Key | Cenarion Expedition | The Slave Pens, The Underbog, The Steamvault |
| Auchenai Key | Lower City | Mana-Tombs, Auchenai Crypts, Sethekk Halls, Shadow Labyrinth |
| Warpforged Key | The Sha'tar | The Mechanar, The Botanica, The Arcatraz |
| Key of Time | Keepers of Time | Old Hillsbrad Foothills, The Black Morass |
The key add-on farms Honored with the right faction and buys the key before your first run.
A heroic dungeon carry takes 1–2 hours per clear, and each dungeon can be cleared once per daily reset. So 5 runs of one dungeon take 5 days, while 5 different heroics fit into a day or two. Tell us your mix in the order chat. The run goes to the highest-rated booster, usually within 15 minutes of payment.
Good to know: badge yield differs. Shadow Labyrinth and The Underbog give 4 badges a clear, Auchenai Crypts only 2. And when your pick matches the daily heroic of Wind Trader Zhareem, the booster hands that quest in too.
Want a badge count, not runs? The TBC Anniversary Badge of Justice farm sells it directly. Every key at once comes with the heroic dungeon attunement boost, and a ticked list of normal or heroic instances with the all dungeons boost. The rest is on the TBC Anniversary dungeons page. Every heroic can be ordered Piloted, by Remote Control or as Self Play.
A heroic dungeon boost usually starts within an hour of payment. With the key add-on, the Honored farm comes first.
One heroic run takes about 1–2 hours. Repeat runs of the same heroic wait for the daily reset.
Heroic keys need Honored with their faction since the 22 October patch, down from Revered.
The heroic dungeon boost costs more with each extra run, the heroic key add-on and Live stream. Remote Control and Self Play add a little too, while series of 3, 6 or 10 runs pay less per run.

A raid-ready set from dungeons, reputation and crafting — Pre-Raid or BiS Pre-Raid, at three speeds.

Both Phase 3 raids in one order — 14 bosses, Black Temple and Hyjal, cleared in a single lockout.

TBC Anniversary Gold on your realm and faction, delivered by trade, mail or Auction House — usually within an…

Dungeon AoE leveling where you keep the account — any range from 1 to 70, no quests needed.
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