Patient and extremely good players
“Absolutely amazing experience. Patient and extremely good players.”
Any Dawntrail Extreme from Valigarmanda to Enuo, 1 to 20 clears with totems and wing mount drops.
An FFXIV extreme trial boost clears the Dawntrail Extreme of your choice with your character, from Worqor Lar Dor to The Unmaking. One clear takes 1–2 hours, and you can order 1 to 20. The run starts within about 30 minutes of payment.
Pick the Trial, then the number of Clears from 1 to 20. The newest fights, The Unmaking and Hell on Rails, cost more per clear than Worqor Lar Dor or Everkeep. Shinryu's Domain (Unreal) is on the same list.
The mount add-on (totem exchange) keeps the group running until your character can trade totems for the mount of that trial, so it costs much more than plain clears. Then choose Platform, Region and the method: Piloted, Remote Control or Self Play. Express execution moves you ahead in line.
An extreme trial is the hard version of a story boss fight in FFXIV, played by 8 players at level 100 in Dawntrail. Each one is a single boss: Valigarmanda in Worqor Lar Dor, Zoraal Ja in Everkeep, Doomtrain in Hell on Rails, Enuo in The Unmaking.
People farm extremes for three reasons. Totems from each clear buy weapons. A wing mount can drop at the end, such as Wings of Nihility from The Unmaking or Wings of Mist from Hell on Rails. Those wings also count toward Wings of Legacy, the mount for owning every Dawntrail wing. A mount farm can take dozens of clears, which is where an FFXIV extreme carry saves the most time.
You can buy clears for 8 Extremes and the current Unreal. Here is the boss in each.
| Trial | Boss |
|---|---|
| The Unmaking (Extreme) | Enuo |
| Hell on Rails (Extreme) | Doomtrain |
| The Minstrel's Ballad: Necron's Embrace | Necron |
| The Windward Wilds (Extreme) | Guardian Arkveld |
| Recollection (Extreme) | Zelenia |
| The Minstrel's Ballad: Sphene's Burden | Queen Eternal |
| Everkeep (Extreme) | Zoraal Ja |
| Worqor Lar Dor (Extreme) | Valigarmanda |
| Shinryu's Domain (Unreal) | Shinryu |
A single extreme clear takes 1 to 2 hours, and most orders start within 30 minutes. That window covers the queue, the group setup and the fight. Twenty clears of The Unmaking stretch over several days. The booster logs each run in the order chat with a screenshot of the result.
Buy plain clears when you want totems for a weapon or a few shots at the mount. Choose the mount add-on when the mount is the goal and luck should not decide it. The group then keeps running until your character holds enough totems for the exchange.
Good to know: extreme loot is rolled by the whole party, but totems drop for every player. Bad luck on the mount roll still moves your totem count forward.
Collecting every wing? The Wings of Legacy boost handles all 7 plus the final quest. For harder gear, a savage clear of M9S to M12S is the next tier up. Other mounts sit on the mount carry card, and every raid duty is on the raid boost hub.
The FFXIV extreme trial boost usually starts within 30 minutes of payment. Large orders may run in blocks, and the booster posts the plan in the order chat.
Yes. The Wings of Nihility can drop on any clear of The Unmaking (Extreme). With the mount add-on, the group keeps going until your totems cover the exchange.
The Unmaking and Hell on Rails, the two newest Extremes, cost more per clear. Older trials such as Worqor Lar Dor and Everkeep cost less, and the mount add-on adds the most.
Yes. Self Play puts you in the party on your own character. Piloted and Remote Control let the booster play for you.

Any of the 21 combat jobs, taken from the level you stopped at up to 100.

The Main Scenario played on your character, up to the end of Dawntrail in patch 7.56.

The limited job from patch 7.56, leveled to 50 with the bestiary filled on request.

The limited job with its own rules, raised to level 80 with spells and Carnivale on request.
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