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FFXIV Criterion Dungeon Boost
Final Fantasy XIV · Dungeons

FFXIV Criterion Dungeon Boost

Another Merchant's Tale cleared with a set party, Savage or Criterion, 1 to 10 clears.

StartNext raid slotTime1–3 hours per clearProofScreenshot of the resultSupport24/7 in your order chat
4.9106 reviews on Trustpilot

What You Get

  • The number of criterion clears you chose, in the mode you picked
  • Every drop and the achievement from each clear on your character
  • A screenshot of the result after every clear in the order chat
  • Progress updates from the group between clears

Before We Start

  • Final Fantasy XIV on PC, PlayStation 5 or Xbox Series X|S
  • The chosen criterion dungeon unlocked on your character
  • A level 100 job for Another Merchant's Tale, level 90 or higher for Another Aloalo Island
  • Your world name in the order chat

An FFXIV criterion dungeon boost gets you a full clear of Another Merchant's Tale or Another Aloalo Island with a 4-player group that runs this duty every week. You choose 1 to 10 clears. The carry starts at the group's next raid slot, and a clear usually takes 1 to 3 hours.

Before you buy, pick the Dungeon. Another Merchant's Tale (Savage) is the hard mode and costs more than Another Merchant's Tale (Criterion). Another Aloalo Island is the older Endwalker duty. The Criterion Savage bundle puts savage clears into one order and sits at the top of the range.

Then set Clears from 1 to 10, the play method, your Platform and the Region of your data center. Express execution moves your first clear to the front of the schedule.

What Is a Criterion Dungeon in FFXIV?

A criterion dungeon in FFXIV is a hard 4-player duty that a set party enters on its own, outside the Duty Finder. Each one has two modes, Criterion and Savage. The current duty is Another Merchant's Tale from patch 7.45, the tough twin of the variant dungeon The Merchant's Tale.

Savage is the mode people mean when they talk about criterion. There are only four of you, and one missed mechanic can end the pull. Many parties spend a whole week on it. Another Aloalo Island from Endwalker still has players coming back for the clear they never finished.

Buy a Criterion Savage Carry: Which Dungeon to Pick

Pick the dungeon by the clear you want on your record. The criterion dungeon boost has four choices in the Dungeon field.

Dungeon optionWhat the carry coversPick it if
Another Merchant's Tale (Savage)A full clear of the hard modeYou want the savage achievement and its rewards
Another Merchant's Tale (Criterion)A full clear of the normal criterion modeYou want the duty done without the savage rules
Another Aloalo IslandA clear of the Endwalker criterionYou missed it in its patch
Criterion Savage bundleSavage clears packed into one orderYou collect savage criterion clears

Clears run from 1 to 10. Every extra clear is another full run with the same group.

How Long the FFXIV Criterion Dungeon Boost Takes

One criterion clear takes 1 to 3 hours, and the boost starts at the next raid slot of the group. We assign the best-rated booster, and the time of your run lands in the order chat. Multiple clears follow one another on the group's schedule.

Piloted, Remote Control and Self Play are all on the menu. After each clear the booster posts a screenshot of the result, so you see the kill before you confirm.

Good to know: set the Region to your own data center. A criterion party forms through Party Finder there, so a Self Play run needs your world name before the group can invite you.

More FFXIV Dungeon Carries

If you only want the story routes, the variant dungeon routes of The Merchant's Tale are a lighter order. Roguelike floors and solo titles live on the deep dungeon page. For 8-player fights, look at the Arcadion savage raid carry. The full list is on the FFXIV dungeon services hub.

FAQ

When can the FFXIV criterion dungeon boost start?

The FFXIV criterion dungeon boost starts at the group's next raid slot. A booster is assigned within about 15 minutes of payment and writes the exact start time in the order chat.

How long does one Another Merchant's Tale clear take?

One clear of Another Merchant's Tale takes 1 to 3 hours in most runs. Savage mode sits at the long end because the group plays every pull with only four people.

Which costs more, Savage or Criterion mode?

Savage mode costs more than Criterion mode on Another Merchant's Tale. The Criterion Savage bundle is the largest option, and more clears or Express execution raise the total as well.

Can I play my own character during the criterion carry?

Yes. Self Play is available on the criterion carry, so you join the party and play your job while three boosters handle the mechanics with you.

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What players say after the run

★★★★★Excellent · 4.9 out of 5 · 106 reviews

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