Patient and extremely good players
“Absolutely amazing experience. Patient and extremely good players.”
The two field raids of the Occult Crescent, Magic, Magic (Extreme) or Blood, cleared on your character.
An FFXIV Forked Tower boost takes your character through the field raid of your choice in the Occult Crescent: The Forked Tower: Magic, its Extreme version, or The Forked Tower: Blood. A clear takes 1–3 hours. The run joins the next organised raid slot, and you can order up to 10 clears.
The Field raid setting has three choices. The Forked Tower: Blood is the older tower from the South Horn. The Forked Tower: Magic came with patch 7.55, and Magic (Extreme) is its harder version and the most expensive pick. Clears runs from 1 to 10.
This card offers Piloted or Remote Control, plus Platform and Region. Express execution places your character in an earlier run.
The Forked Tower is the field raid of the Occult Crescent, the Dawntrail exploration zone where you level Phantom Jobs and Knowledge Level. It is a large-scale raid for up to 48 players that opens inside the zone. There are two towers: Blood in the South Horn and Magic in the North Horn.
Players go in for the loot, the achievements and the bragging rights. Pug runs often fail at the gate, since everyone needs to know the mechanics and the whole raid must be in the zone at the right time. That is what a Forked Tower Magic carry or a Blood carry removes: you join a run that is already organised and knows the fight.
Most first-timers buy Blood, since it is the older tower. Players back for the 7.55 content go straight to Magic.
| Field raid | Where | Pick it when |
|---|---|---|
| The Forked Tower: Blood | South Horn | You want the first tower and its achievement |
| The Forked Tower: Magic | North Horn | You want the 7.55 tower on normal difficulty |
| The Forked Tower: Magic (Extreme) | North Horn | You want the hardest clear the Occult Crescent has |
A Forked Tower clear takes 1 to 3 hours, and most of that is gathering the raid and waiting for the tower to open. The fight itself is shorter. Orders of several clears run across different days, one tower run per session.
After payment, the best-rated booster picks up your order within about 15 minutes and posts the next run time in the order chat. You get a screenshot when the tower falls.
Check two things. Your character needs level 100 and the Occult Crescent unlocked through its quest. For Magic, the North Horn must be open too. If your Knowledge Level or Phantom Jobs are low, the Occult Crescent boost covers those first.
Good to know: the Phantom Weapon relic line is also played in the Occult Crescent. Pair a tower clear with a Phantom Weapon boost and one zone covers both your relic and your field raid. Other big group duties, like the 24-player alliance raids, are on the FFXIV raid page.
The FFXIV Forked Tower boost starts at the next organised raid slot. The booster confirms the run time in the order chat, usually on the same or the next day.
No. The Forked Tower boost runs as Piloted or Remote Control, with the booster playing your character inside the organised raid.
The Forked Tower: Magic (Extreme) costs the most, since it is the hardest version. Blood and normal Magic cost less, and the price grows with each extra clear.
Knowledge Level sets how strong your character is inside the Occult Crescent, so a higher level helps in the tower. The booster checks it in the order chat, and the Occult Crescent boost can raise it first.

Any of the 21 combat jobs, taken from the level you stopped at up to 100.

The Main Scenario played on your character, up to the end of Dawntrail in patch 7.56.

The limited job from patch 7.56, leveled to 50 with the bestiary filled on request.

The limited job with its own rules, raised to level 80 with spells and Carnivale on request.
“Absolutely amazing experience. Patient and extremely good players.”
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“Amazing leveling speed on hardcore server, it's super impressive.”






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