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Duriel, King of Maggots, farmed for you: 1 to 100 kills on Torment XII, any realm.
The Diablo 4 Duriel boost farms Duriel, King of Maggots, on Torment XII for as many kills as you set, from 1 to 100. The first summon follows about 15 minutes after payment. Each kill takes roughly 15 minutes, and every drop stays on your hero.
Set the Kills slider first, from 1 to 100. Lair keys comes next: We bring the keys, or I have my own keys at half the price per kill. Then pick the Realm, Speed and Extra gold, plus the Torment XII unlock if your hero needs it.
More kills raise the total in a straight line. Seasonal Hardcore is the most expensive realm and Eternal Softcore the least. Express, Remote Control and a Live stream on Piloted add to the price.
Duriel, King of Maggots, is a Greater lair boss who waits in the Gaping Crevasse in Kehjistan. Diablo II veterans know him from Tal Rasha's Tomb. In Diablo 4 he is a farm target, summoned again and again with a Greater Lair Key.
His loot has two parts. A short personal list includes Mutilator Plate, Fractured Runestone and Dark Stalker's Medallion. Every kill also rolls the wide pool of Uniques that the Greater bosses share, which is why one item can take dozens of summons.
| Kills | Rough time | Good for |
|---|---|---|
| 1 to 5 | One short session | A first look at his table |
| 10 to 25 | About 2.5 to 6 hours | A real try at one named item |
| 50 to 100 | Several days, in blocks | A long farm for a perfect roll |
Big orders are split into blocks, and progress goes into the order chat after each one. At about 15 minutes per kill, the slider is also a fair estimate of the time.
Three choices move the price most: the kill count, whose keys are used and the realm. Bringing your own keys halves the cost per kill. Seasonal Hardcore is the priciest realm, Seasonal Softcore sits in the middle, and both Eternal realms cost less.
Express starts the order first and finishes it sooner. Hardcore kills run slower, since a permadeath hero is played with a wider margin. The carry runs Piloted, Self Play or Remote Control, with a private Live stream on Piloted orders.
Duriel's personal items cover three classes. Mutilator Plate is a Necromancer chest, Fractured Runestone a Druid piece, and Dark Stalker's Medallion a Barbarian amulet. If you play one of those, he is the boss to buy.
Good to know: the items he drops land unmodified. You can still temper and masterwork them yourself, so ask for the kills before you spend materials on a placeholder.
Other Greater bosses roll different lists. The Harbinger of Hatred carry and the Uber Urivar farm are the next stops, and Belial's hoard can roll other boss tables. Necromancers can pair the farm with the Necromancer gear kit.
The Duriel boost starts about 15 minutes after payment, when the best-rated booster takes the order and confirms access in the order chat.
One Duriel kill takes about 15 minutes on Torment XII. Hardcore kills take longer, and orders of 50 or more kills run over several days.
Yes. Choose I have my own keys and keep one key per kill in your stash. Duriel kills with your own keys cost half as much.
All four: Seasonal Softcore, Seasonal Hardcore, Eternal Softcore and Eternal Hardcore. The Duriel carry is always played on Torment XII.

Gold for Seasonal or Eternal, traded in game to the character you name.

The rune recipe for your Mythic, traded to you: 12 Mythics, up to 3 Sparks, 1–10 sets.

A fresh season hero, ready for endgame: level 70, meta build, gear and charms in 2–4 days.

Timed Pit of the Artificers clears with glyph upgrades: tier 100 to 130, up to 100 runs.
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