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Uldaman Dungeon Boost artwork
Season of Discovery · Dungeons

SoD Uldaman Boost

Full clears of the titan vault in the Badlands — 8 bosses per run, from level 35.

StartSame day, by agreementTimeAbout 1.5 hours per runProofScreenshot of the resultSupport24/7 in your order chat
4.9106 reviews on Trustpilot

What You Get

  • Full Uldaman runs, as many as you ordered
  • All 8 bosses killed on each run
  • Every item for your class and spec, plus gold and experience
  • A screenshot of Archaedas's defeat after each run

Before We Start

  • A Season of Discovery character at level 35 or higher
  • An active game subscription

The SoD Uldaman boost clears the whole of Uldaman with your character, all 8 bosses from Revelosh to Archaedas. It suits characters from level 35 who want Phase 2 pre-raid gear and the experience of a long dungeon without a long group search. You pick the number of runs, and the first one starts at a time agreed in the order chat.

After payment, write in the order chat how many Uldaman runs you want and which item you hope to see. A single run is the base order; additional runs cost more but give more chances at drops like the Horned Viking Helmet or Stoneslayer.

Choose Piloted or Remote Control. Remote Control costs a little more.

What Is Uldaman in SoD?

Uldaman is a titan vault buried under the Badlands, dug open by the Explorers' League and overrun by troggs and Dark Iron dwarves. Deep inside, stone guardians still protect the titans' records. The dungeon has 8 bosses: Revelosh, the Lost Dwarves, Ironaya, the Obsidian Sentinel, the Ancient Stone Keeper, Galgann Firehammer, Grimlok and finally Archaedas, the giant stone watcher who wakes his guardians around the party.

In Season of Discovery, Uldaman opened during Phase 2 and quickly became a gear stop for the level 40 cap. The Lost Dwarves drop the Horned Viking Helmet and Olaf's All Purpose Shield, and weapons like Stoneslayer and the Shoveler kept groups coming back.

What the Uldaman Dungeon Boost Includes

Part of the dungeonBosses
Outer hallsRevelosh, the Lost Dwarves, Ironaya
Inner vaultObsidian Sentinel, Ancient Stone Keeper, Galgann Firehammer, Grimlok
Chamber of Khaz'mulArchaedas

Every run is a full clear, so no boss is skipped to save time. The gold, materials and experience from the trogg and dwarf packs stay on your character too.

How Long an Uldaman Carry Takes

Uldaman is one of the longer dungeons of its level range: a full run takes about an hour and a half. Two or three runs fill an evening; a longer series for a rare drop can be spread over several days. The booster reports in the order chat after each Archaedas kill.

Archaedas is where most random groups fail. He wakes Earthen Guardians and Vault Warders in waves, and a group that pulls too many at once wipes before the giant falls. Our team handles the waves with a fixed plan, which is why the final fight costs minutes rather than repeated attempts.

Buy Uldaman Runs for Phase 2 Gear

Buy the SoD Uldaman boost and the order reaches the highest-rated booster, usually inside 15 minutes, who then fixes the first run with you. The next dungeons in level are the Zul'Farrak carry and the Maraudon dungeon boost. If you would rather finish Scarlet Monastery first, the SM Cathedral runs fit the same characters. All instances are on the SoD dungeon boost page.

FAQ

When can my Uldaman run start?

A booster is assigned right after payment and sets the time with you in the order chat. Most runs begin on the same day.

How long does the SoD Uldaman boost take?

About an hour and a half per full run. Several runs can be done in one evening or over a few days.

Are all 8 bosses included?

Yes. Every run clears Revelosh, the Lost Dwarves, Ironaya, the Obsidian Sentinel, the Ancient Stone Keeper, Galgann Firehammer, Grimlok and Archaedas.

What makes the order cost more?

Each extra run adds to the price. Remote Control also costs a little more than Piloted.

Season of Discovery

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What players say after the run

★★★★★Excellent · 4.9 out of 5 · 106 reviews

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