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Zul’Farrak(ZF) Dungeon Boost artwork
Season of Discovery · Dungeons

SoD Zul'Farrak Boost

The sandfury troll city cleared to the top of the pyramid — Gahz'rilla included, loot kept.

StartWithin 1 hourTime1–2 hoursProofScreenshot of the resultSupport24/7 in your order chat
4.9106 reviews on Trustpilot

What You Get

  • A full Zul'Farrak clear up to Chief Ukorz Sandscalp
  • Gahz'rilla summoned and killed if you carry the Mallet of Zul'Farrak
  • All loot, gold and experience on your character
  • Quest items such as the Divino-matic Rod collected if you hold the quest

Before We Start

  • A Season of Discovery character of level 39 or higher
  • An active game subscription and your realm and character name

The SoD Zul'Farrak boost clears the sandfury troll city in Tanaris for a character of level 39 or higher, from the graveyard to Chief Ukorz Sandscalp, plus Gahz'rilla if you carry the Mallet. All loot, gold and experience go to you. The booster is assigned in about 15 minutes and starts within the hour.

The card has no options to choose. Add it, pick Piloted or Remote Control and write your realm, faction and character name. Remote Control costs a little more than Piloted.

Zul'Farrak is full of quests, from the Gahz'rilla scale to the Divino-matic Rod for the engineers in Gadgetzan. Note your quests in the order chat, and the booster covers them in the same clear.

What Is Zul'Farrak in SoD?

Zul'Farrak is the walled city of the Sandfury trolls in northern Tanaris. Inside you face Antu'sul and his basilisks, Witch Doctor Zum'rah among the graves, Hydromancer Velratha at the sacred pool, the famous stair event with Sergeant Bly and the captured adventurers, and finally Chief Ukorz Sandscalp and Ruuzlu on top of the pyramid. Striking the gong at the pool with the Mallet of Zul'Farrak calls up Gahz'rilla, the giant hydra.

The city rewards a full clear. Gahz'rilla's scale feeds the quest for the Carrot on a Stick trinket, the Divino-matic Rod quest pays out the Mason's Fraternity Ring or the Engineer's Guild Headpiece, and the drops include strong pieces for the forties.

What the SoD Zul'Farrak Boost Covers

Our SoD Zul'Farrak boost takes the long route, not a pyramid sprint, so every quest and optional boss is on the table.

  • Antu'sul, Witch Doctor Zum'rah, Theka the Martyr and Hydromancer Velratha.
  • The pyramid event with Sergeant Bly, followed by Chief Ukorz Sandscalp and Ruuzlu.
  • Gahz'rilla, summoned with the Mallet of Zul'Farrak if your character has it.

Your character needs level 39 or higher. The booster takes the city on your character through Piloted play or Remote Control, and keeps the captured adventurers alive on the stairs so the event and its quest credit are not lost.

How Long the ZF Carry Takes

A full ZF carry takes about one to two hours, longer if the order includes several quest items or the Gahz'rilla summon. The order goes to the highest-rated booster, usually within 15 minutes, and you get a screenshot when the pyramid is clear.

Buy Zul'Farrak With the Other Desert Dungeons

ZF pairs well with the dungeons around it. Before Tanaris, players often clear the Uldaman boost in the Badlands; afterwards, the Maraudon carry takes over. If you skipped the abbey, the Scarlet Monastery boost fills the gap below. The full list is on the SoD dungeon boost page. Buy ZF when you want the hydra, the trinket quest and the stairs done in one evening.

FAQ

When can you start my Zul'Farrak run?

A booster is assigned about 15 minutes after payment, and the run starts within the hour or at a time you choose.

What level do I need for the SoD Zul'Farrak boost?

Level 39 or higher. Characters below that can order a lower dungeon first.

Is Gahz'rilla included?

Yes, as long as your character has the Mallet of Zul'Farrak. Without it, tell us in the order chat and we agree what to do.

How long does the carry take?

About 1 to 2 hours, depending on how many quest items are part of the run.

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What players say after the run

★★★★★Excellent · 4.9 out of 5 · 106 reviews

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