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Scarlet Monastery Cathedral Boost
Season of Discovery · Dungeons

SoD SM Cathedral Boost

The last and hardest wing of Scarlet Monastery — 3 bosses, built for levels 35–45.

StartSame day, by agreementTimeAbout 45 minutes per runProofScreenshot of the resultSupport24/7 in your order chat
4.9106 reviews on Trustpilot

What You Get

  • SM Cathedral runs, as many as you ordered
  • Fairbanks, Mograine and Whitemane on every run
  • All loot for your class and spec, plus gold
  • A screenshot of Whitemane's defeat after each run

Before We Start

  • A Season of Discovery character around level 35 or higher
  • An active game subscription

The SoD SM Cathedral boost takes your character through the Cathedral, the final wing of Scarlet Monastery, with High Inquisitor Fairbanks, Scarlet Commander Mograine and High Inquisitor Whitemane killed on every run. The wing suits levels 35 to 45 and has the heaviest pulls in the monastery. You set the first run with the booster in the order chat.

Write the number of Cathedral runs you want in the order chat after payment, and name any item from Mograine or Whitemane you are after. One run is the base order; a series for a specific drop costs more.

Runs are played Piloted or by Remote Control, and Remote Control costs a little more.

What Is the SM Cathedral in SoD?

The Cathedral is the deepest wing of Scarlet Monastery in Tirisfal Glades and, like the Armory, it opens only with the Scarlet Key from the Library. Past a courtyard full of Scarlet guards lies the cathedral hall, where the Crusade's leaders stand: Scarlet Commander Mograine at the altar and High Inquisitor Whitemane behind him. High Inquisitor Fairbanks waits in a side chamber that many groups skip.

The famous moment comes in the Mograine fight. When he falls, Whitemane steps in, puts the party to sleep and raises him from the dead, so the group must handle both at once. It is the hardest encounter of the monastery, and items such as Mograine's Might and Whitemane's Chapeau made it a regular stop for Season of Discovery characters in the 30s and 40s.

What the SM Cathedral Boost Includes

EncounterWhereIncluded
High Inquisitor FairbanksSide chamberEvery run
Scarlet Commander MograineCathedral altarEvery run
High Inquisitor WhitemaneCathedral altarEvery run

If your character has no Scarlet Key yet, the booster picks it up in the Library before the first Cathedral run. Every drop for your class and spec goes to you, along with gold from the courtyard packs.

How Long the SM Cathedral Carry Takes

A Cathedral run takes about 45 minutes; the courtyard pulls are the slow part, not the bosses. Several runs fit into one evening, or you can spread them out and play between them. Updates and a screenshot after each Whitemane kill arrive in the order chat.

Buy SM Cathedral Runs for the Monastery's Top Loot

Buy the SoD SM Cathedral boost and your order is with the highest-rated booster in roughly 15 minutes, with the first run planned around your evening. For the axe from the previous wing, add the SM Armory Herod runs. Characters that need the key first start with the SM Library boost, and the next level band continues in the Razorfen Downs carry. Every instance is on the SoD dungeon boost page.

FAQ

When can my SM Cathedral run start?

A booster is assigned after payment and agrees on the time with you in the order chat. Most runs start on the same day.

How long does the SoD SM Cathedral boost take?

About 45 minutes per run, plus one Library run if your character still needs the Scarlet Key.

Is High Inquisitor Fairbanks included?

Yes. Fairbanks, Mograine and Whitemane are all killed on every run, so you see all three loot tables.

What makes the order cost more?

More runs cost more, and a Library run for the key adds to the order. Remote Control also costs a little more than Piloted.

Season of Discovery

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What players say after the run

★★★★★Excellent · 4.9 out of 5 · 106 reviews

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