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WoW SoD DM Boost
Season of Discovery · Dungeons

SoD Deadmines Boost

The Defias hideout under Westfall cleared — every boss up to Edwin VanCleef, all loot kept.

StartWithin 1 hourTimeAbout 1 hourProofScreenshot of the resultSupport24/7 in your order chat
4.9106 reviews on Trustpilot

What You Get

  • A complete Deadmines clear with Edwin VanCleef killed
  • Every item, the gold and the experience on your character
  • Deadmines quest kills and quest items collected on the route
  • A screenshot of the cleared ship deck

Before We Start

  • A Season of Discovery character and an active game subscription
  • Your realm, faction and character name at checkout

With a SoD Deadmines boost, your character goes through the Defias Brotherhood's hideout under Moonbrook in 1 full clear, ending with Edwin VanCleef on his ship. Every drop and all experience stay with you. Your booster usually gets the order about 15 minutes after payment and begins inside the hour.

The card has no options to set. Add it to the cart, choose Piloted or Remote Control and write your realm, faction and character name. Remote Control costs a little more than Piloted.

If you are on the Westfall quest chain that ends with VanCleef, say so in the order chat: the booster loots the quest items and finishes the kill objective in the same run.

What Is the Deadmines in SoD?

The Deadmines is the Defias Brotherhood's base, dug out beneath the ruined town of Moonbrook in Westfall. A mine shaft leads past goblin foremen and a smelter to a hidden cove, where the Brotherhood is building a ship. Rhahk'Zor, Sneed's Shredder, Gilnid, Mr. Smite and Captain Greenskin guard the route, and Edwin VanCleef waits on the deck with Cookie close by.

For Alliance players it is the classic first dungeon: the Westfall quest line about the Defias builds up to it, the rewards are strong for the level, and items such as Smite's Mighty Hammer and the Cruel Barb are well known upgrades. In Season of Discovery it remains a fixed stop on the way up, and for alts a quick way to gear up.

SoD Deadmines Boost: What the Run Covers

Our SoD Deadmines boost includes the whole instance, not a skip to the ship.

SectionBosses
Mine tunnelsRhahk'Zor, Sneed's Shredder, Gilnid
Cove and shipMr. Smite, Captain Greenskin, Edwin VanCleef, Cookie

Everything that drops goes into your bags, from the Defias set pieces in the tunnels to VanCleef's own weapons. You pick Piloted or Remote Control at checkout, and the booster plays the full route on your character.

How Long the Deadmines Carry Takes

Expect about an hour for a full clear. The tunnels are longer than they look and the cannon door before the cove takes a moment, but a booster who runs the route regularly does not waste pulls. When VanCleef is down, you get a screenshot in the order chat and confirm the order.

Buy the Deadmines Boost and Plan the Next Step

From here, most Alliance characters move to the Stockade carry in Stormwind, while Horde players at the same level often pick the Wailing Caverns boost. Later on, the Scarlet Monastery run is the next big gear stop. All dungeon services are on the SoD dungeons page.

Buy this run when you want VanCleef's ship cleared today rather than after another hour in Looking for Group chat.

FAQ

When can you start my Deadmines run?

The highest-rated booster takes the order, usually within 15 minutes after payment. The run starts within the hour or at a time you agree on.

How long does the SoD Deadmines boost take?

About an hour for the full clear from the mine entrance to Edwin VanCleef.

Can a Horde character order the Deadmines?

Yes. Write your faction at checkout; the booster takes the route to Moonbrook that fits your character.

What affects the price?

The clear itself is fixed. Remote Control costs a little more than Piloted.

Season of Discovery

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What players say after the run

★★★★★Excellent · 4.9 out of 5 · 106 reviews

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