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Olroth, Origin of the Fall, beaten on Obscure Island 1 to 50 times, with every drop left on your character.
Our PoE 2 Olroth carry puts Olroth, Origin of the Fall, down on Obscure Island while you keep the loot. You choose 1 to 50 kills, and each one takes roughly 15 minutes. Start time? Settled with the booster in the order chat.
Begin with the league. You get Forbidden Rites in Softcore, and Runes of Aldur or Standard in either Softcore or Hardcore. Hardcore Runes of Aldur is the priciest line. Set the kill counter next. The total grows with every kill you add.
Pick Piloted, Remote Control or Self Play. Remote Control and Express execution both add a little, and Express gives your order top priority.
Expedition has several bosses, and Olroth, Origin of the Fall, is one of them. His home is Obscure Island, which only opens from an Expedition Logbook. He is a big Expedition fight but not the mechanic's pinnacle, so think of him as a farm target rather than a finish line.
His drop list is the draw. Svalinn, Olroth's Resolve and Olrovasara are all on his table. Beating any Expedition boss also feeds the Expedition branch of your Atlas tree.
Every trip to Obscure Island costs one Expedition Logbook, so you can't just queue the fight again after a death. The Logbook is gone either way. That is the practical case for a PoE 2 Olroth carry. You spend Logbooks on kills, and the Expedition tree fills up while you do something else.
Good to know: side-tree points only come from that mechanic's own content. For Expedition, boss kills like Olroth are the most direct way to earn them.
| Setting | Choices |
|---|---|
| League | Forbidden Rites (Softcore); Runes of Aldur and Standard (Softcore or Hardcore) |
| Kills | Anything up to 50 |
| Method | Piloted, Remote Control or Self Play |
| Express execution | Optional, moves you to the front |
You won't find a difficulty switch on this card.
Loot rolls again on every kill, so buyers after Svalinn or Olroth's Resolve tend to set a higher count instead of buying single fights. All of it stays on your character. If Olroth keeps winning because the build is thin, a custom PoE 2 build gets the character ready so you can run Expedition yourself later. Bow players often start from the Huntress build boost instead.
Figure on a quarter of an hour per Olroth kill. Ten kills? About two and a half hours on the island. Once you pay, we give the order to the best-rated booster, and you both pick a start time in the order chat. You receive a screenshot of the result once Olroth is down for the last time, and you confirm. Other character services are grouped on the PoE 2 character boost page.
Olroth, Origin of the Fall, waits on Obscure Island. You open that unique map with an Expedition Logbook.
Yes. Olroth counts as an Expedition boss, and those kills feed the Expedition branch of the Atlas tree.
An Olroth carry starts at a time you agree with your booster in the order chat. Most orders get a booster within 15 minutes of payment.
The Olroth carry price climbs as you add kills, on Runes of Aldur Hardcore, with Remote Control and with Express execution.

Divine Orbs from 100 per order, traded in your league and mode.

The Utility Belt with four Mage's Legacy mods you pick yourself, handed over by trade.

Build items for one new character, matched to your class and main skill.

The rarest orb in the game, 1 to 5 Mirrors traded to your character.
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