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The Origin Tower pinnacle done on your character, Normal (Quest) or Uber, up to 50 kills per order.
A PoE 2 Arbiter of Divinity carry gets the boss of The Origin Tower killed on your character, from 1 to 50 times. Count on about 15 minutes per fight. The start is set with your booster in the order chat once the order is paid.
Pick Difficulty first. Normal (Quest) is the default fight. If you choose Uber, a second question appears under each league: I have the Fragment. Answer Yes only when the fragment is already in your stash, because that answer lowers the price.
The league list is Forbidden Rites Softcore, Runes of Aldur Softcore or Hardcore, Standard Softcore or Hardcore, and the Runes of Aldur Hardcore line is the expensive one. Then set Kills, the boost method and, if you are in a hurry, Express execution.
He is the pinnacle of The Origin Tower and one of the last fights the endgame has to offer, at monster level 82. Next to the Arbiter of Ash he forms the pair of Precursor Fortress pinnacles. Most characters meet him late, after they already farm high Waystones without trouble.
Why bother? His loot table carries The Ordained and Seraph's Heart, two uniques nobody farms without a reliable kill. A PoE 2 Arbiter of Divinity carry gives you that kill on demand, and repeat orders turn it into a farm.
The arena opens with a key put together from two halves, the Origin Spark and the Origin Cradle. Each half drops from its own boss in its own set of halls. So before you even see the Arbiter, you have cleared two other fights to build the key. A wipe at the top throws all of that away, and the next try starts with the halves again.
| Setting | What it changes |
|---|---|
| Difficulty: Normal (Quest) | The standard version of the fight |
| Difficulty: Uber | The harder version, with the extra fragment question |
| I have the Fragment: Yes | Uber only. You supply the fragment, the price drops |
| Choose league | Five lines. Runes of Aldur Hardcore costs the most |
| Kills | 1 to 50 fights in one checkout |
The boost runs Self Play, Piloted or Remote Control. Remote Control and Express execution each add a little to the total.
Two kinds of buyers, mostly. The first wants the uniques and sets a high kill count, since loot rolls again on every fight. The second has a build that clears maps fine and melts in the tower, and simply wants the boss crossed off. If you are the second type, run a PoE 2 build check after the carry. It shows where the defences give out, before you spend your own keys. Our Path of Exile 2 builds section has ready setups if you would rather swap the build outright.
Pay, and we hand the order to the best-rated booster, normally inside 15 minutes. You two settle the start in the order chat. Each Arbiter fight then runs roughly a quarter of an hour. Good to know: the cheaper Uber line assumes you really hold the fragment, so check your stash before ticking Yes. When the counter is done, the booster posts a screenshot of the result and you confirm the order. Everything else we run for this game is on the Path of Exile 2 boost page.
The Arbiter of Divinity carry begins at the time you set with the booster in the order chat. Assignment usually happens within 15 minutes of payment.
I have the Fragment appears only for Uber Arbiter of Divinity. Choosing Yes means you provide the fragment yourself, and the price of the order goes down.
One Arbiter of Divinity kill takes about 15 minutes. Orders with many kills are split into sessions agreed in the order chat.
The Arbiter of Divinity carry costs more with more kills, on Runes of Aldur Hardcore, with Remote Control and with Express execution. Owning the Uber fragment lowers it.

Divine Orbs from 100 per order, traded in your league and mode.

The Utility Belt with four Mage's Legacy mods you pick yourself, handed over by trade.

Build items for one new character, matched to your class and main skill.

The rarest orb in the game, 1 to 5 Mirrors traded to your character.
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