This is the WoW Midnight Mythic+ tier list for Season 2. It comes from FrostyBoost’s Mythic+ team: above 3,400 rating, roughly 350 Season 2 keys completed, highest timed key +17. It ranks every tank, healer and DPS spec for M+ keys at +12 and above. Below +12 everything is playable and a tier list changes nothing. Where our ranking differs from public lists, we say so and explain why. Treat the page as a snapshot of the Midnight meta. One tuning pass moves specs between tiers, and the list is updated after each major one. For the dungeon pool, affixes and what changes at +17, the companion is our Season 2 Mythic+ guide. This page is only about who to bring.
Season 2 Mythic+ Tier List at a Glance
Every spec, nothing but tiers — the M+ tier list before the first scroll. The reasoning for each placement is in the role sections below.
| Tank | ||
|---|---|---|
| S | Blood Death Knight | The only S tank on every list — ours included |
| A | Protection Paladin Guardian Druid Vengeance Demon Hunter Brewmaster Monk | In that order; DH expected to climb after the next pass |
| B | Protection Warrior | Playable everywhere, chosen nowhere |
| Healer | ||
|---|---|---|
| S | Holy Paladin | Carries a heal check alone with cooldowns up |
| A | Holy Priest Restoration Shaman | Output first — Holy Priest above the market |
| B | Preservation Evoker Mistweaver Monk | Third by output; no edge |
| C | Restoration Druid Discipline Priest | Resto Druid: S+ last season, C now |
| DPS | ||
|---|---|---|
| S | Demonology Warlock | Best damage in the game after August 25 |
| A+ | Arcane Mage Arms Warrior | Priority damage first, AoE second |
| A | Elemental Shaman Beast Mastery Hunter Unholy Death Knight Subtlety Rogue Devourer Demon Hunter Outlaw Rogue Windwalker Monk Assassination Rogue | Our team runs Elemental and BM; the rest follow the ladder |
| B | Destruction Warlock Affliction Warlock Balance Druid Frost Death Knight Retribution Paladin Marksmanship Hunter Havoc Demon Hunter Enhancement Shaman Fire Mage Survival Hunter Devastation Evoker Feral Druid Shadow Priest | Playable in every key; Frost DK buffed September 1 |
| C | Frost Mage Fury Warrior Augmentation Evoker | Below the pack |
How We Rank: Ladder, Tuning and 350 Keys
Three sources go into every placement. The first is practice: what FrostyBoost’s Mythic+ team brings to its own keys, and what held up at +15, +16 and +17. The second is the ladder: which specs sit on the top pages of Raider.IO, because that is what pug leaders copy. The third is Blizzard’s tuning, read through the September 1 hotfixes. Frost Death Knight gained 15% on Howling Blast and Obliterate, 20% on Frost Strike and 10% on melee. Frost Mage got Ice Barrier at 35% and Blizzard up 10%. That is the last wave on the date of this article. The Mythic+ tier list is not adjusted for waves that have not happened.
One rule sits under the whole ranking: numbers first, utility second. A spec earns its tier on damage, healing or survival. Only then do kicks, dispels and mobility sort specs within a tier. That rule is also where we part from public lists. We rate Holy Priest A-tier where most sites hold it at B, because pure heal-check output matters more than kit at +15 and above. We run Beast Mastery Hunter at A over most B-tier lists’ picks. And we order the A-tier tanks Paladin, Druid, Demon Hunter, Brewmaster, higher on Paladin and Druid than the market. That is the order they held in our keys.
What Changed Since Season 1
Our April version of this tier list was a Season 1 document, and most of it is wrong now. Being honest about that is the point of this section. In April we had Brewmaster Monk at S+ and Protection Paladin at S; both sit at A. Blood Death Knight, which we described as a tank held up by one interaction, has gone from A to S. It is the best tank in Midnight by a wide margin. Among healers, Restoration Druid went from S+ to C after Mark of the Wild stopped deciding groups. That is the largest single drop in the M+ meta this year. Restoration Shaman slipped from S to A, Discipline Priest from A to C, and Holy Paladin climbed from A+ to S.
DPS moved the most. Demonology Warlock stayed on top but is now the only S-tier spec, not one of three. Devastation Evoker fell from S+ to B and Augmentation from S to C. Assassination Rogue dropped from A+ to A and Feral Druid from A+ to B. Arcane Mage rose from A to A+, and Arms Warrior moved out of a niche into A+ on its own numbers. The bigger change is the shape of the meta. Season 1 had two camps built around different damage types. Patch 12.1 left one push comp in Midnight, built around Blood Death Knight and Holy Paladin, and the second camp is gone. If a list still argues camps, it is a list from before 12.1.
Mythic+ Tank Tier List — Season 2
| Tier | Spec | Why |
|---|---|---|
| S | Blood Death Knight | Self-healing, grips, Anti-Magic Zone, Battle Resurrection — the only S tank on every list |
| A | Protection Paladin | Strong mitigation and group utility; our team’s second tank |
| A | Guardian Druid | One tuning pass away from S on raw survival |
| A | Vengeance Demon Hunter | Mobility and magic mitigation; expected to rise after the next pass |
| A | Brewmaster Monk | Still a complete tank, no longer the best one |
| B | Protection Warrior | Playable everywhere, chosen nowhere |
The Midnight tank tier list is the section most people come here for, so the short answer first: Blood Death Knight, then everything else. From +15 the tank’s job order is fixed. Do not die; then take load off the healer with utility, kicks and self-healing; then your own damage. The ranking follows how well each spec does the first two.
Blood Death Knight — S
The best tank of Season 2 by a wide margin, and the one spec our team never replaces. Three things put it at S-tier. Self-healing through Vampiric Blood and Death Strike means the healer spends the heal check on the group, not on the tank. Death Grip and Gorefiend’s Grasp build the pulls the push comp is designed around: mobs come to the group instead of the group chasing mobs. And Anti-Magic Zone plus a Battle Resurrection cover the two things that break a +17 — a magic overlap the healer cannot outheal, and a death. No other tank brings all three.
Protection Paladin — A
Our second tank and the first alternative when a Death Knight is not available. Mitigation is strong and the kit is mostly physical. The group utility — Blessing of Protection, Blessing of Sacrifice, a short kick — takes work off the healer, the way a DK does through self-healing. What it lacks is the grip package, so pulls have to be built differently. Public lists mostly place Paladin below Druid or Demon Hunter; in our keys it held up better than both.
Guardian Druid — A
The tank with the most headroom. Raw survival is already close to S-tier, and public lists have Guardian one buff away from the top. What keeps it at A-tier is the lack of a magic answer on the level of Anti-Magic Zone. The healer works harder on caster packs than behind a DK, and at +17 that difference is a life. As a second tank for a self-play buyer it is comfortable; as the push tank, not yet.
Vengeance Demon Hunter — A
Mobility and magic mitigation make Vengeance the spec our team expects to climb next. After the next tuning pass we expect Death Knight, Demon Hunter and possibly Paladin at the top of the Mythic+ meta. Today it sits in A because its survival on physical packs is thinner than a Paladin’s and its self-healing is below a DK’s. Sigils and the short kick keep it strong in caster-heavy dungeons.
Brewmaster Monk — A
Last season’s top tank is an A tank now, and the reason is not a nerf but the field around it. Stagger is still a complete mitigation model; what changed is that Death Knight and Paladin do the tank’s first two jobs better, and group leaders build around them. Brewmaster remains viable to +16 in the right hands. It is no longer the tank a Mythic+ group is built around.
Protection Warrior is the only B-tier tank; every list agrees, and ours does too. Nothing about it fails — it does everything a little worse than the five above, and in a season with one clear S tank that keeps it off the ladder’s top pages.
Mythic+ Healer Tier List — Season 2
| Tier | Spec | Why |
|---|---|---|
| S | Holy Paladin | Highest HPS in the season; can carry a heal check alone with cooldowns up |
| A | Holy Priest | Raw output — our team rates it higher than public lists |
| A | Restoration Shaman | Strong heal-check output plus the best utility among healers |
| B | Preservation Evoker | Third by output, highest healer damage |
| B | Mistweaver Monk | Playable, no edge |
| C | Restoration Druid | From S+ last season to C — the biggest fall in the M+ meta |
| C | Discipline Priest | Output does not cover Season 2 heal checks |
The Midnight healer tier list is ranked by one thing. Can the spec cover the whole heal check with the group in front of it? At +17 that becomes the job description. The healer has to know when the damage lands, whether the group is ready, when to call defensives, and which externals go on whom. All of it is called in voice. Kit and mobility sort the tiers only after output does.
Holy Paladin — S
The best healer of Season 2 and the only S-tier. Holy Paladin has the highest raw HPS in the season. With Avenging Wrath and Divine Toll up it can carry a heal check alone. Not every time, but often enough that the group plans around it. Add Blessing of Protection, Blessing of Sacrifice and a melee kick, and it is the healer our team fields in every push key. Every other healer on this list is measured against it.
Holy Priest — A
This is where we differ from the market. Most public lists hold Holy Priest at B; our team rates it A, for pure heal-check output. When the damage lands, Holy Priest heals through it with fewer conditions than any spec below it. At +15 and above that matters more than the utility it lacks. What it does not bring is a real kick or much mobility, so it wants a group that already has three interrupts elsewhere. In that group it is the second-best healer on the list.
Restoration Shaman — A
Down from S, but only by the width of Holy Paladin. Restoration Shaman still has the best utility among healers: a kick, a stun, poison and curse cleanses, Bloodlust. Its heal-check output is comfortably A. In pugs it is often the easiest healer to get invited on. A Shaman fixes a group’s missing kick and its missing lust in one slot. Our team fields it in keys where the group needs that more than raw output.
Preservation Evoker and Mistweaver Monk are the B-tier. Preservation is the third healer by output and deals the most damage of any healer, which shortens pulls. Its range and the shape of its cooldowns make heavy heal checks harder than they are for the A-tier. Mistweaver is playable everywhere and best at nothing in the Mythic+ meta. Restoration Druid and Discipline Priest are C-tier. Druid, because Mark of the Wild no longer decides an invite and its kit no longer covers Season 2 damage patterns. Discipline, because its damage-to-healing model does not cover the heal checks on time.
Mythic+ DPS Tier List — Season 2
| Tier | Spec | Why |
|---|---|---|
| S | Demonology Warlock | Highest damage in the game after the August 25 buffs |
| A+ | Arcane Mage | Excellent priority damage, good AoE |
| A+ | Arms Warrior | Same profile in melee, with a stun and Battle Shout |
| A | Elemental Shaman | Priority damage, Bloodlust, kick and cleanses in one slot |
| A | Beast Mastery Hunter | Our team runs it over most B-tier lists’ picks |
| A | Unholy Death Knight | Sustained AoE, grips, Battle Resurrection |
| A | Subtlety Rogue | Priority burst and the best control kit in the game |
| A | Devourer Demon Hunter | Strong AoE and mobility |
| A | Outlaw Rogue | Consistent cleave, full Rogue utility |
| A | Windwalker Monk | Burst AoE, mobility, Ring of Peace |
| A | Assassination Rogue | Down from A+; still excellent priority damage |
| B | Destruction Warlock, Affliction Warlock, Balance Druid, Frost Death Knight, Retribution Paladin, Marksmanship Hunter, Havoc Demon Hunter, Enhancement Shaman, Fire Mage, Survival Hunter, Devastation Evoker, Feral Druid, Shadow Priest | Playable in every key; none brings a reason to take it over the A tier. Frost Death Knight was buffed September 1 — watch it |
| C | Frost Mage, Fury Warrior, Augmentation Evoker | Below the pack; Frost Mage was buffed September 1 and is still C |
The DPS tier list ranks priority damage first and AoE second. Mythic+ keys in Midnight are decided on the packs that have to die in order, not on cleave totals. One more rule applies from +17: a spec with few defensives carries a higher survival requirement than one with many. A Shaman DPS has to press the right button under every overlap; a Death Knight DPS can survive a missed one. That is a reason to prefer the tankier A spec for a self-play push, not a reason to change the tiers.
Demonology Warlock — S
The strongest DPS in Season 2 and the only S-tier after the August 25 buffs. It entered the Mythic+ meta in the first week of September and has not left. Demonology combines the highest sustained damage in the game with a pet that keeps hitting through movement, a Battle Resurrection and a curse. Demonic Core keeps the damage flowing while the caster moves. It is the DPS every push comp is built around, and the DPS our team never swaps out. Public lists agree, which is rare enough in the Season 2 meta to be worth noting.
Arcane Mage — A+
Excellent priority damage and good AoE, which is the exact profile Mythic+ in Season 2 rewards. Arcane Surge deletes the mob that has to die first. Blink and Alter Time cover most overlaps, and Arcane Intellect is the one buff nobody argues about. Up from A on its own numbers, and the fifth member of our push comp.
Arms Warrior — A+
The same profile as Arcane in melee: priority damage first, cleave second, plus a stun, Battle Shout and a kick. Arms moved out of a niche into A+ on numbers alone. It is the melee DPS a group takes when it wants a second big single-target cooldown next to the Warlock. What keeps it out of our push comp is only that the comp is built around casters and their buffs. In a melee setup Arms is the first name on the list.
Elemental Shaman — A
Priority damage, Bloodlust, a kick on a short cooldown, poison and curse cleanses, a stun. Elemental Shaman fills more of a group’s checklist than any other DPS. That is why it sits in our push comp ahead of specs with slightly higher numbers. The cost is survival: Elemental has few defensives, and from +17 it carries the highest personal requirement in the group. In a pug at +12 to +15 none of that matters, and it is the easiest DPS invite on the M+ ladder.
Beast Mastery Hunter — A
Our team runs Beast Mastery over most B-tier lists’ picks, and this is the second place on the page where we part from the market. The reason is practical. The pet keeps dealing full damage through every mechanic the Hunter has to move for, and the spec has real single-target burst. It also brings a kick, Bloodlust and a misdirect. It does not top DPS meters. It never stops hitting, and at +15 in Mythic+ that is worth more than a peak.
The rest of the A-tier — Unholy Death Knight, Subtlety Rogue, Devourer Demon Hunter, Outlaw Rogue, Windwalker Monk, Assassination Rogue — are specs our team has not needed to field. Their placement follows the ladder and public consensus, and all six are invited to +15 without a question. The B-tier is playable in every key and brings no reason to be taken over an A spec. Frost Death Knight is the one to watch after its September 1 buffs. Frost Mage was buffed the same day and is still C-tier, alongside Fury Warrior and Augmentation Evoker.
The Season 2 Push Composition
The Season 2 Mythic+ meta comp our team runs every push key with is Blood Death Knight, Holy Paladin, Elemental Shaman, Demonology Warlock and Arcane Mage. The logic is short. The first four buff each other. DK and Paladin cover every kind of mitigation and a Battle Resurrection between them. Shaman brings Bloodlust, a kick and cleanses. The Paladin’s Blessings sit on whichever caster is taking the overlap. Demonology is the best damage in the game. Arcane is the best priority damage after it, and Arcane Intellect covers the group. Three interrupts are in the room before anyone counts, a magic dispel is on the healer, and every defensive that matters has an owner.
A melee version is playable — Arms Warrior and a Rogue next to the same tank and healer — but noticeably harder. Melee eat more of the ground mechanics and the buffs do not stack the same way, so there is no reason to choose it in Mythic+ Season 2. And nothing changes at +17 or +19: the same five specs run the highest keys our team closes. What changes is the standard each player is held to, which is the high-key section of the Season 2 Mythic+ guide.
What Actually Gets You Invited
A tier list tells you who a group builder wants. Getting invited is a shorter list. First, at least three interrupts. Below that number the group does not form. A spec without a kick is competing for one of two slots instead of three. Second, a magic dispel somewhere in the group — Shadow Priest with a mass dispel every two minutes, any healer, or a Dwarf. Poison and disease show up in almost every 12.1 dungeon and get cleansed if someone can. Nobody builds a group around them. Third, the fastest check there is: open the ladder. If your spec is on the top pages of Raider.IO for the current week, group leaders take it. If it is not, the invite is going to be work. Pugs copy the top, and the top is what this M+ tier list ranks.
Then there is the ceiling. In our team’s runs, weak pugs stall around +12, average ones reach +13 or +14, and strong ones top out at +16 or +17. Below +12 the best classes and the worst time the same keys. Between +12 and +15 the Mythic+ tier list decides invites — a Mythic +15 boost is the first level pick-up groups do not reliably close. Above +15 utility stops saving a spec with low numbers. A group at +17 takes the kick, but it takes the damage first. Bring the numbers, then the kit.
Best Specs by Goal
| Goal | Pick | Why |
|---|---|---|
| Best overall tank | Blood Death Knight | The only S tank; self-healing, grips, Anti-Magic Zone, Battle Resurrection |
| Best overall healer | Holy Paladin | Highest output and a heal check it can carry alone |
| Best overall DPS | Demonology Warlock | The strongest damage in the game and the only S DPS |
| Best for pug +10–14 | Elemental Shaman | Kick, lust, cleanses and priority damage — the easiest invite |
| Best for pushing +15 and above | The push composition | DK, Paladin, Elemental, Demonology, Arcane — or a Mythic+ rating boost with that group |
| Easiest to get invited on | Restoration Shaman | Fixes a missing kick and a missing lust from the healer slot |
| Best if you can play only one spec | Arms Warrior | A+ in melee, wanted in every composition, no camp to fall out of |
Where the Tier List Ends and the Key Begins
A tier list answers one question: who gets invited. Midnight Season 2 answers it clearly — Blood Death Knight, Holy Paladin, Demonology Warlock, and a short list of A specs behind them. It does not close keys. The same five specs deplete a +15 in a pug that misses one kick, and time a +17 in a group that calls every defensive. If your spec is on this list and the keys still are not closing, the missing piece is the group, not the class. That is what our Mythic+ boost team runs with — the comp above, at any level up to the highest we time.



