Came back to WoW and found fox people, fire dwarves, living stone folk and some glowing hunters on the character screen? Those are Allied Races — arguably the best-looking options in the game — and the way you unlock them has changed so much that most guides out there are flat-out wrong. So here’s the current truth, up front: ten of the twelve Allied Races need no reputation, no campaign, no story achievement. None of it. A level 40 character and a short embassy questline — that’s the whole price. The two newest races, the Earthen and the Haranir, are the only ones still hiding behind campaigns.

Allied Races at a Glance
What Are Allied Races?
Allied Races are extra playable races tied to the Horde, the Alliance — or, twice now, to both factions at once. Most are twists on peoples you already know: Void Elves, Highmountain Tauren, that kind of thing, each with its own customization, racials, a mount and a tabard. Three of them break the pattern. The Vulpera, the Earthen and the Haranir aren’t reworks of anything — they’re new peoples entirely.
Every unlock is account-wide. Earn a race once, and it’s yours on every character, forever. The recruitment questline does have to run on a character of the matching faction at level 40+ — and that’s it, the last gate standing. Short on time or patience for the chains? An Allied Races unlock boost clears them for you.
Every Allied Race in WoW
Twelve, as of today. Five per faction, plus two neutral races that don’t care which banner you fly.
- Alliance: Void Elf, Lightforged Draenei, Dark Iron Dwarf, Kul Tiran Human, Mechagnome;
- Horde: Nightborne, Highmountain Tauren, Zandalari Troll, Mag’har Orc, Vulpera;
- Neutral: Earthen (The War Within) and Haranir (Midnight).
How to Unlock Allied Races Now
This is where half the internet will lie to you, so let’s be blunt: the old unlock walls are gone. Blizzard killed the Exalted rep grinds back in Shadowlands. Then patch 10.1.5 quietly deleted the story achievement requirements too — nobody needs Insurrection, Ready for War or Zandalar Forever! for anything anymore. The campaigns still exist. They just gate nothing.
For the ten classic races the whole process fits in one sentence: take a level 40+ character of the right faction, walk into your embassy (Stormwind or Orgrimmar), grab the recruitment quest, run the short unlock chain. Under an hour each, most of them. One quirk worth knowing — the chains refuse to run in parallel, so finish one race before touching the next.
The two neutral races are the exception, and they’re the real time sinks:
| Race | Faction | Unlock Requirement |
|---|---|---|
| Void Elf, Lightforged Draenei, Dark Iron Dwarf, Kul Tiran, Mechagnome | Alliance | Level 40+ Alliance character → Stormwind Embassy recruitment chain |
| Nightborne, Highmountain Tauren, Zandalari Troll, Mag’har Orc, Vulpera | Horde | Level 40+ Horde character → Orgrimmar Embassy recruitment chain |
| Earthen | Neutral | Max-level The War Within campaign + the Mourning Rise, Merrix and Steelvein, and Broken Tools storylines → achievement Allied Races: Earthen |
| Haranir | Neutral | Full Harandar campaign (all three storylines) → achievement Allied Race: Haranir, then the quest The War Beyond the Roots in Silvermoon |
The honest difficulty split, then. Classic ten: an afternoon of embassy chains. Earthen: a finished War Within campaign. Haranir: the whole Harandar story, which runs five to ten hours if you’re starting Midnight fresh. Guess which part collectors keep putting off — and which part a boost exists for.
Allied Race Mounts
Every unlock also drops a race-specific mount into your collection — faction-wide for the ten, account-wide for the two neutral races. Plenty of collectors run these unlocks purely for the stable and never roll the race at all — the two neutral mounts, Haranir’s Ivory Grimlynx especially, are the usual reason. Fair strategy, honestly.
| Race | Mount |
|---|---|
| Nightborne | Nightborne Manasaber |
| Highmountain Tauren | Highmountain Thunderhoof |
| Mag’har Orc | Mag’har Direwolf |
| Zandalari Troll | Zandalari Direhorn |
| Vulpera | Caravan Hyena |
| Void Elf | Starcursed Voidstrider |
| Lightforged Draenei | Lightforged Felcrusher |
| Dark Iron Dwarf | Dark Iron Core Hound |
| Kul Tiran Human | Kul Tiran Charger |
| Mechagnome | Mechagon Mechanostrider |
| Earthen | Slatestone Ramolith |
| Haranir | Ivory Grimlynx |

Heritage Armor: How It Works Now
Each Allied Race carries its own Heritage Armor — a transmog set only that race can wear, and it ignores armor types, so your cloth mage and your plate warrior can both rock it. Earning it hasn’t changed: level a character of that race from 10 to 50, finish the short Heritage questline that pops at 50, done. The Haranir get the best deal in the game here: hitting 50 unlocks two heritage sets at once, Har’alnor and Shul’ka.
Allied Race Profiles
Nightborne (Horde)
Suramar’s arcane aristocracy, and it shows in every animation. Arcane Pulse bursts AoE damage around you; Cantrips is the quality-of-life button. If elegant elf but make it Horde sounds right, this is the one.
Highmountain Tauren (Horde)
Tauren, but with moose antlers. That’s the pitch and it works. Bull Rush is a charging stun — genuinely useful — while Pride of Ironhorn quietly speeds up your mining on the side.
Mag’har Orc (Horde)
The orcs that never drank the demon blood. Collectors love them for the clan skins — Warsong, Frostwolf, Blackrock heritage recolors — and Ancestral Call rolls you a random secondary stat buff whenever you press it.
Zandalari Troll (Horde)
Gold, dinosaurs, god-kings — subtlety is not the Zandalari thing. Embrace the Loa lets you pick your own buff from a whole pantheon, and Regeneratin’ remains one of the strongest self-heals any race ever got.
Vulpera (Horde)
The desert foxes. Nobody expected them to become one of the most-played races in the game, and yet here we are. A second Hearthstone via Make Camp, a damage-or-heal gadget in Bag of Tricks — small race, absurdly practical kit.
Void Elf (Alliance)
What happens when Blood Elves touch the Void and like it. Customization range is among the widest on the Alliance side (yes, including the normal elf looks). Entropic Embrace procs shadow damage; Spatial Rift is a mini-teleport with real outplay potential.
Lightforged Draenei (Alliance)
Draenei who spent millennia on a crusade and came back glowing. Light’s Judgment literally calls an orbital strike. Demonbane makes demons die faster. There’s no hidden depth here — it’s paladins all the way down, and that’s the appeal.
Dark Iron Dwarf (Alliance)
Ember-eyed dwarves out of Blackrock, and — quietly — one of the strongest racial kits around: Fireblood clears debuffs and pumps your stats in the same press. The Mole Machine network is half travel tool, half toy. You’ll use it more than you think.
Kul Tiran Human (Alliance)
The big boys of Kul Tiras. Built like dockworkers, animated like nobody else in the game. Brush It Off gives Versatility plus a trickle heal, and their Druids get entirely unique forms — bone and driftwood instead of the usual cats and bears.
Mechagnome (Alliance)
Gnomes who solved mortality with spare parts. Divisive look, undeniable toolkit: Master Craft makes you a walking anvil, forge and cooking fire at once, while Combat Analysis ramps your primary stat the longer a fight runs.
Earthen (Neutral)
Living stone, either faction, zero food budget — the Earthen literally eat gems, and Ingest Minerals lets you swap your Well Fed buff on demand. Azerite Surge rounds the kit out with a respectable damage cooldown.
Haranir (Neutral)
The Midnight newcomers — bioluminescent hunters from Harandar, the fungal jungle wrapped around the World Trees’ roots. Thorn Bloom hurts enemies and heals allies in the same press. Rootwalking sends you home through the roots themselves. And Subterranean Predator? Bonus experience against beasts, elementals and aberrations — a leveling racial, on the one race you’ll definitely be leveling to 50 for that double heritage set.
Ready to Skip the Grind?
Add it all up: an afternoon of embassy chains, two full campaigns for the neutral pair, and — if you want the heritage sets — a hand-leveled 10-to-50 character per race on top. Some players love that road. If you’d rather just have the races, the mounts and the armor waiting on your account, our team walks it for you.