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The Skeleton Key chain from the Plaguelands to Un'Goro, done so you can open Scholomance yourself.
A WoW Forever Scholomance attunement boost gets your character a Skeleton Key, so the gate on Caer Darrow opens for you. It starts with quests in the Western Plaguelands. Then a forge in Un'Goro Crater, a scarab from Andorhal, and the final turn-in, all in about 5 hours of play.
Boost speed only decides how soon we begin. Normal is the base price. Express costs more, Super Express more again, and both get you a booster faster. The chain is the same in all three.
Choose Piloted or Remote Control after that, with Remote Control the more expensive one. Live stream is there if you'd like to watch the steps happen.
The Scholomance attunement is the quest chain that gives you the Skeleton Key, which unlocks the gate of Scholomance on Caer Darrow. We found no change to it in WoW Forever. Alliance starts at Chillwind Camp, Horde at the Bulwark, both in the Western Plaguelands.
Scholomance is one of the busiest 60 dungeons, so someone in the group must have a key. With your own you stop waiting at the gate for "anyone with a key?" in chat.
The two factions open differently and then follow the same path. The order looks like this.
| Step | Alliance | Horde |
|---|---|---|
| Opening quest | Clear the Way | Scarlet Diversions |
| Watchtowers | All Along the Watchtowers, marking the towers in the Western Plaguelands | |
| Middle steps | Scholomance, Skeletal Fragments, Mold Rhymes With... | |
| The forge | Fire Plume Forged, in Un'Goro Crater | |
| Last pieces | Araj's Scarab from Araj the Summoner, then The Key to Scholomance | |
A lot of this is travel. The booster flies from the Plaguelands down to Un'Goro and back, and that's where most of the 5 hours go. Skeletal Fragments is the other slow bit, since it means killing undead until enough fragments drop.
Buy Normal when there's no rush. Express or Super Express make sense when your group has a Scholomance night planned and you want the key ready before it. The Scholomance attunement boost itself takes about the same time at every speed, only the start moves.
Good to know: the Skeleton Key is a quest item and stays with this one character. An alt that wants to open the gate needs its own Scholomance attunement boost or its own chain.
With the key, the obvious next step is the WoW Forever Scholomance boost for loot and quests inside. Stratholme is the neighbour dungeon at the same level. If you raid soon, the Onyxia attunement is the bigger chain to plan. The full list of keys is on the WoW Forever attunements hub.
The Scholomance attunement boost takes about 5 hours of play. Most of the time is travel between the Western Plaguelands and Un'Goro Crater.
No. The Skeleton Key from the Scholomance attunement belongs to one character. Each alt needs its own chain to carry a key.
Only at the start. Alliance opens with Clear the Way and Horde with Scarlet Diversions, and after that both factions follow the same Scholomance key steps.
No. The Scholomance attunement runs as Piloted or Remote Control, so the booster plays your character through the chain.

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Two story and travel challenges – Explorer and Lord Valthalak, done on your character.

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