⤢ Click to enlarge What to Expect from WoW Camelot Classic+
WoW Classic Plus — known internally as Project Camelot and widely referred to by players as WoW Camelot — is an unannounced standalone Blizzard product that leaks and datamining describe as a permanent, expanded version of vanilla World of Warcraft: new races, a new class, new zones and raids on top of the original 1–60 world, running on a seasonal reset cycle. Blizzard has said nothing official beyond a deferred tease on the January 2026 State of Azeroth broadcast. The most likely reveal window is BlizzCon 2026.
The evidence has stacked up for a year: NDA creator sessions in Irvine, an executive cut off mid-sentence on a livestream, purchase tiers and a client branch that current Classic servers do not use. With the Burning Crusade anniversary due to wrap up around November with the Sunwell patch, there is a hole in the Classic calendar — and WoW Camelot is the project everyone expects to fill it.
WoW Classic Plus: Quick Facts
WoW Classic Plus Release Date — What We Actually Know
Blizzard has not announced a release date for WoW Classic Plus. The most likely moment for an official announcement is BlizzCon 2026 on September 12–13 — the first full-scale BlizzCon since 2023, and the event Classic plans were explicitly deferred to during the January State of Azeroth broadcast.
Community leaks point to an October window, with a global launch date circulating around October 13, 2026 and a three-day early access period for a premium edition. Treat both as unverified: they originate from community sources, not from Blizzard.
Why BlizzCon 2026 Is the Likely Reveal Window
Confirmed
On January 29, 2026, Executive Producer Holly Longdale used the State of Azeroth broadcast to highlight upcoming “global Classic projects” before the segment was cut short and details deferred to BlizzCon. That on-stream deferral is the only public statement Blizzard has made on the subject, and it fixes the announcement to a specific event rather than an open-ended “later this year”.
The October Window in Community Leaks
Rumored
Leaks describe a global release on October 13, 2026, with early access from October 10 for buyers of a Battle.net Epic Edition. The same sources describe a reveal cinematic in which Chromie watches players defeat Lord Kazzak in the Blasted Lands, rewriting history so the Dark Portal never opens. Neither the date nor the cinematic has been confirmed — and a launch four weeks after a September reveal would be unusually fast for Blizzard.

Project Camelot — What the Datamining Actually Confirmed
Datamined
Most of what follows on this page comes from WoW Classic Plus leaks rather than official statements — this section is where the line falls. On June 16, 2026, Wowhead dataminer Stiven_SRB found Heroic and Epic license entries for “World of Warcraft Camelot” directly in Blizzard’s internal build infrastructure. Two purchase tiers — the same bundle framework Blizzard used for Midnight. “Camelot” is almost certainly not the final retail name, but what it is attached to matters far more: patch 1.60.
Patch 1.60 and What It Points To
Current Classic ERA runs on patch 1.15.x. The datamined branch is 1.60, split from 1.61 — a version number far ahead of anything Classic runs today, and one that has never belonged to a shipped Classic build. That gap is the point: a jump of this size is not a maintenance patch, it is a separate product. It lines up with the scope of everything covered below — new zones, new raids, new races, a new class.
Camelot Entries and Encrypted Terrain
The same branch carries Battle.net engine entries labelled World of Warcraft Camelot Heroic and World of Warcraft Camelot Epic. Subsequent client updates added encrypted terrain data into historically empty sections of the original Azeroth map — the eastern Burning Steppes, the outer margins of Hyjal, and western Ashenvale. Encrypted terrain in exactly the areas the leaks name as new zones is the strongest physical evidence to date. Community sources also describe a leaked internal 2025 Warcraft roadmap listing the project; that roadmap remains unverified.
Three Signals of Active Production
Three independent signals point to Blizzard being deep into active production — not early prototyping:
- NDA streamer campus events: Multiple top Classic content creators were flown to Irvine for closed-door, hands-on sessions. NDAs do not get signed for paper concepts.
- Holly Longdale cutoff: During the State of Azeroth presentation on January 29, 2026, the Classic executive producer was visibly cut off mid-sentence before she could name the project. That kind of editorial intervention means an active product under hard embargo — not a cancelled one.
- Private server takedowns: Blizzard applied legal pressure to Turtle WoW and other large vanilla-plus private servers through 2025 and 2026. Legal resources only go toward clearing competition when an official product is incoming.
Who Is Leading the Project
Confirmed
In late 2025, Senior Designer Josh “Aggrend” Greenfield stepped away from production management to lead long-term narrative and systems design for the Camelot framework. Greenfield was the public face of Season of Discovery; moving him onto a single long-horizon project is a flagship staffing decision, not an experiment.
How Solid Is Each Claim?
| Status | What it covers | Source |
|---|---|---|
| Confirmed | BlizzCon 2026 dates; the January 29 State of Azeroth deferral; Aggrend’s move to Camelot design; legal action against private servers | Blizzard broadcasts, public statements, court records |
| Datamined | “Camelot” Heroic and Epic license entries; client branch 1.60 split from 1.61; encrypted terrain in Burning Steppes, Hyjal and Ashenvale | Wowhead (Stiven_SRB), June 16, 2026 onward |
| Rumored | October 13 release date and early access; Battle Pass; new races, subraces and class/race combos; the Spellblade; every zone, raid and rework below | Community leaks and insider reports — not confirmed |
New Global Systems & Seasonal Structure in WoW Camelot
Rumored
Leaks describe a highly structured, modern seasonal model designed to keep server populations from decaying — the opposite of the static worlds private servers offered. Every mechanism in this section comes from community sources and has not been confirmed.
The Seasonal Reset Loop
Camelot is described as a standalone, premium box purchase running on a 24-month seasonal cycle:
- Every two years, a major content overhaul launches alongside completely fresh, blank-slate seasonal servers.
- Players face a definitive choice at the end of the cycle: transfer their established level-60 characters to permanent, non-resetting “Era Realms” to preserve their items, or roll a brand-new character from scratch to compete in the fresh seasonal economy.
The 6-Month Battle Pass
Each season reportedly carries a six-month Battle Pass with Free and Premium tracks: cosmetics, unique titles, and cross-retail unlocks such as exclusive Dwarf Bear and Cat Skyborn mounts. A Battle Pass would be a first for any Classic product and is the most retail-flavoured item in the leaks.
Engine, UI and No PTR
The client is said to run on the modern Midnight engine core with full native UI customisation, plus API restrictions that disable automated boss-encounter alerts — addons like DBM would not work as they do today. Leaks also state Blizzard intends to skip public PTR testing entirely to keep open-world discovery intact.
Progression Philosophy
For players who live for the fresh server rush, the structure mimics Path of Exile or Diablo seasons perfectly. It avoids the permanent power-creep that ruined retail, but risks making old characters feel irrelevant once a season concludes. The developers appear to be banking on the leveling rush to keep servers packed instead of turning into ghost towns by phase three.
Faction Expansion & New Races in WoW Classic Plus
Rumored
Two highly requested races are described as joining the character selection screen, expanding the classic world without breaking the original lore framework.
High Elves
The Alliance finally secures the High Elves as a fully playable race, rumored to feature a custom 1 to 10 starting zone in the old-school vanilla aesthetic and a brand-new capital city in the Eastern Kingdoms — a fresh 1-60 on a brand-new race is exactly the kind of climb our Classic Anniversary boosting roster runs every season. Two subrace variants are also described: Time-Traveler Elves stationed in the Caverns of Time, and Hinterland Elves aligned with the Wildhammer Dwarves at Aerie Peak.
Amani Trolls
The Horde counters by recruiting the brutal Amani Trolls, a race that fits the rugged, primal style of the classic Horde. Like their elven counterparts, they receive a full starting experience and a dedicated faction hub.

New Class and Race Combinations
Leaks list five class and race pairings that never existed in vanilla:
- Human Hunter and Undead Hunter — both factions gain a Hunter race outside the original lineup.
- Gnome Priest — Alliance gains a caster-race Priest alongside Human, Dwarf and Night Elf.
- Dwarf Shaman — the first Alliance Shaman outside Draenei, and a direct nod to Wildhammer lore.
- Tauren Paladin — the Sunwalker concept arriving years early, and the pairing most likely to divide the community.
The Goblin Factor
For those wondering about the steam-powered cartel, Goblins remain strictly neutral merchants and quest givers, preserving the fundamental mechanical balance between the Alliance and the Horde.
Leveling and Zone Overhauls in WoW Classic Plus
Rumored
Instead of boosting experience gains or adding modern catch-up mechanics, the leaks describe Blizzard expanding the physical world to make the journey from 1 to 60 feel entirely fresh.
Mount Hyjal (Level 55–60)
The unused sandbox of Mount Hyjal is rumored to open as an official level 55–60 zone in the gritty, old-school architecture, with elite elemental hazards, large outdoor quest hubs and deep ties to the original night elf narrative. Encrypted terrain on Hyjal’s outer margins is the datamined finding that supports this claim.
Dragonmaw Foothills (Level 30–40)
Located directly adjacent to Grim Batol, the Dragonmaw Foothills are described as bridging the mid-game leveling gap. The zone focuses on the ongoing Dragonmaw orc threat, offering high-density quest chains that feed into the broader narrative of the Eastern Kingdoms.
Azshara & Deadwind Pass Revamps
The notoriously unfinished zone of Azshara is reportedly receiving a total questline overhaul to maximize its potential. Similarly, Deadwind Pass is described with brand-new quest hubs, elite camps, and hidden factions to transform it from a dead zone into a vital staging ground.
Leveling Dungeons
Leaks describe four new leveling instances, three of them placed:
- An Alterac Mountains dungeon targeting the mid-30s level bracket.
- A Dustwallow Marsh instance built to expand the swamp narrative.
- A high-level Azshara dungeon designed to bridge the pre-raid gear gap.
New Zones, Dungeons and Raids at a Glance
| Name | Type | Level / Size | Notes |
|---|---|---|---|
| Mount Hyjal | Leveling zone | 55–60 | Elemental hazards, night elf lore; encrypted terrain datamined |
| Dragonmaw Foothills | Leveling zone | 30–40 | Adjacent to Grim Batol, Dragonmaw orc storyline |
| Azshara / Deadwind Pass | Zone revamps | — | New quest hubs, elite camps, hidden factions |
| Alterac Mountains dungeon | Leveling dungeon | Mid-30s | — |
| Dustwallow Marsh dungeon | Leveling dungeon | — | Expands the swamp narrative |
| Azshara dungeon | High-level dungeon | 60 | Bridges the pre-raid gear gap |
| Scarlet Enclave | Leveling raid | 40 | Name already used by a level-60 SoD raid — treat with caution |
| Karazhan Crypts | Pre-raid instance | 10-man | Operates like UBRS, pre-BiS farming |
| Grim Batol | Phase 1 raid | 20 / 40 | Entry tier; dragonflight mechanics, fire checks |
| Azshara Naga raid | Phase 2 raid | 20 / 40 | Nature-heavy, cross-resistance gear |
| Timbermaw Hold | Raid | 9 bosses | Location unclear in the leaks |
New Raiding Structure of WoW Classic Plus
Rumored
The endgame raid structure described in the leaks discards the vertical power-creep of modern expansions. Instead of making your hard-earned Molten Core or Blackwing Lair gear entirely obsolete, new raids act as horizontal catch-up mechanisms and alternative progression paths.
Karazhan Crypts
The infamous, spooky playground explored briefly in SoD returns here as a dedicated, high-tuned pre-raid dungeon. Karazhan Crypts is said to operate exactly like Upper Blackrock Spire, requiring a coordinated 10-man group to farm elite pre-BiS equipment before stepping into full raid content.
Grim Batol (Phase 1 Raid)
Serving as the premier entry-level raid tier, Grim Batol is described as a test of a guild’s basic mechanical execution. Expect classic dragonflight mechanics, heavy fire damage aura checks, and tightly tuned coordination tests that don’t rely on overly complex retail mechanics.
Azshara Naga Raid (Phase 2 Raid)
A brand-new, deep-sea themed instance pitting players against the elite forces of the Naga empire. The Azshara raid steps up the difficulty significantly, introducing multi-target awareness checks and nature-damage heavy encounters that reward highly specialized cross-resistance gear.
Scarlet Enclave and Timbermaw Hold
Two more instances appear in the later leak summary. Scarlet Enclave is described as a level-40 leveling raid. That name already belongs to a Season of Discovery raid — level 60, eight bosses, Eastern Plaguelands, added in patch 1.15.7 in April 2025 — so either the leak reuses an existing name for a new mid-level instance, or this is the least reliable line in the list. Mid-level raids themselves are not new to Classic: SoD ran Blackfathom Deeps at 25, Gnomeregan at 40 and Sunken Temple at 50. Timbermaw Hold is described as a nine-boss raid, and the leaks do not place it clearly — the name belongs to the furbolg tunnel between Felwood, Winterspring and Moonglade, which would be an unusual raid setting.
Normal and Heroic Difficulty Tuning
Max-level raids reportedly ship with two difficulties: Normal, scaling between 20-man and 40-man, and Heroic, tuned strictly for 20 players. Heroic at a fixed 20 would be the first hard-mode tier in vanilla-era content.

Faction and Economy Reworks in Classic Plus
Rumored
The daily quest system is described as gone entirely. Faction progression shifts onto highly interactive, world-populating mechanics.
The Repeatable Quest Framework
Dungeons no longer grant reputation on completion in the leaked design. Instead, every faction features 10 to 15 highly specific repeatable quests scattered across its native zones. The objectives require you to actively traverse the terrain, gather rare world drops, and interact heavily with other players in the open world, directly combating the issue of empty zones.
Consumable Price Controls
To counter the inflation caused by bots and mega-sweats hoarding materials, consumables are pumped into the economy through multiple new vectors:
- Completing repeatable faction quests awards high-tier combat potions.
- Endgame dungeon chests award massive bags of raw consumables.
- Participating in PvP world objectives grants dedicated PvP-only consumable bundles.
Profession Ability Scaling
Every primary profession is reportedly reworked to match the pure utility of Engineering.
- Leatherworking: Craft deployable tents that grant rapid health recovery out of combat, allowing players to instantly refresh their rested status.
- Blacksmithing: Craft unique weapons capable of knocking down immobilized targets, offering vital crowd-control extensions.
- Alchemy: Concoct specialized sleep vapors that neutralize small groups of enemies in a targeted area, requiring precise manual aiming to land.

WoW Classic Plus World PvP, the Spellblade and Class Reworks
Rumored
PvP shifts to a competitive seasonal model anchored by a weekly server-wide battlefield event, with a dedicated free-for-all island alongside it.
Drums of War Weekly Event
The name is not accidental: patch 1.12, the final content patch of original vanilla, was itself titled “Drums of War”. Whoever assembled these notes knows the era’s own vocabulary — a small detail, but the kind that is hard to fake. Every week, the server triggers the Drums of War event, incentivizing massive cross-faction raids. Killing an enemy faction leader like Highlord Bolvar Fordragon or Thrall awards astronomical amounts of honor and a unique seasonal currency. Conversely, successfully defending your city leader if they survive the timer grants identical massive rewards to the defensive team. If the honor grind is the part you want to skip, that is what our Fresh Classic PvP boost exists for.
Stranglethorn Coastal Blood Moon Island
A brand-new island off the Stranglethorn coast is described as a dedicated world PvP zone bringing back the chaotic, free-for-all Blood Moon mechanics from Season of Discovery — a second source of seasonal PvP currency outside the weekly Drums of War window.

Brand New Class: The Spellblade
The leaks describe a first dedicated hybrid class: the Spellblade. Wearing mail armor and wielding elemental magic directly through their weaponry, Spellblades fill a structural gap in the classic framework.
- Abjuration (Tanking): Utilizes protective arcane shields and elemental wards to convert incoming physical damage into self-sustaining barriers and high threat.
- Blood (Healing): A high-risk, high-reward restoration style that siphons health from enemies and redistributes it as smart-heals to nearby melee party members.
- Spellbreaking (DPS): A specialized melee damage tree designed to counter magical targets, stripping beneficial buffs from enemies and infusing their weapon strikes with explosive elemental priority.

Paladin Rework
Paladins receive their core mechanical fixes to make tanking and DPS viable without breaking the vanilla feel:
- Crusader Strike: Deals holy damage and provides a passive smart-heal to nearby party members, balanced specifically around slow, chunking two-handed weapons.
- AoE Taunt: Replaces single-target fixes, forcing all mobs currently hitting friendly players to immediately redirect their threat to the Paladin.
Shaman Rework
Enhancement Shamans see a massive boost to their group utility and elemental weapon identity:
- Fire Arms: A new active weapon enchantment that converts standard physical attacks into pure fire damage.
- Salvation Totem: Drops a physical totem that duplicates the threat-reduction capabilities of Alliance blessings, allowing Horde groups to finally pump without pulling aggro.
- Elemental Strike: A dynamic finishing move that changes properties based on your active weapon buff — Windfury restores large chunks of mana, Frostbite freezes, and Rockbite spikes threat.
Warlock Rework
Demonology is described as a full conversion into a dedicated caster-tank specialization, generating high threat through demon forms. A Warlock tank has been the most requested private-server feature for years.
Hunter Rework
Hunters get deep mechanical scaling fixes alongside utility extracted straight from the original game files, and the Survival tree is described as converted to melee DPS entirely:
- Explosive Shot: Integrated directly as a baseline hard-hitting ability.
- Elemental Arrows: Craft and cycle through specialized quivers to imbue your auto-shots with active poison, frost, or fire damage over time effects.
- Distracting Shot: Reworked to cause the target’s next offensive ability to completely miss, turning it into an elite PvP outplay tool.
Rogue Rework
Subtlety and combat loops receive high-impact mechanical buffs to streamline stealth gameplay:
- Garrote: Applies a baseline silence effect when opened from stealth.
- Improved Sap: Becomes completely baseline, freeing up vital talent points.
- Disguise: A legendary utility spell from the WoW alpha that allows Rogues to steal an NPC’s appearance and infiltrate hostile enemy faction hubs undetected.
Mage Rework
The Arcane tree gets torn down and rebuilt from the ground up:
- Utility Focus: Arcane shifts away from basic blast spam to become a high-utility, elite PvP control spec featuring entirely new spatial manipulation spells.
- Ritual of Refreshment: Added baseline to save mages from the misery of conjuring individual water stacks for 40-man raid groups.
Druid Rework
Feral and Balance receive targeted quality-of-life adjustments, and Guardian is split out as a standalone tank tree:
- Moonkin Form: Swaps out flat spell critical strike chance for passive, high-tempo mana regeneration to combat the notorious “OOM” issue.
- Lacerate: Granted baseline to Bear form to provide a reliable, stacking bleed mechanic for single-target threat generation.
Priest Rework
Shadow is the only Priest change in the leaks: spec tuning aligned closer to its Burning Crusade damage baseline, with no new abilities.
Class Reworks at a Glance
| Class | Primary Role Change | Key New Mechanic |
|---|---|---|
| Spellblade | New hybrid tank / heal / DPS class | Mail armor, elemental weapon infusion |
| Paladin | Protection and Retribution both viable | Baseline Crusader Strike with smart-heal; AoE Taunt |
| Shaman | Enhancement group utility | Fire Arms; Salvation Totem; Elemental Strike finisher |
| Warlock | Demonology becomes a caster-tank spec | Demon-form threat generation |
| Hunter | Survival converted to melee DPS | Baseline Explosive Shot; elemental quivers; reworked Distracting Shot |
| Druid | Guardian split into its own tank tree | Baseline Lacerate; Moonkin MP5 scaling |
| Mage | Arcane becomes control and utility | Spatial manipulation spells; baseline Ritual of Refreshment |
| Rogue | Subtlety and Combat streamlined | Baseline Improved Sap; Garrote silence; Disguise |
| Priest | Shadow tuned to TBC damage baseline | Numbers pass, no new abilities |
What to Watch for at BlizzCon 2026
BlizzCon runs September 12–13, and the Classic segment is where every claim on this page gets tested:
- The name. “Camelot” is a codename. What Blizzard actually calls it is the first thing the reveal answers.
- The date. The October 13 leak is either confirmed on stage or dead.
- Standalone or add-on. The Heroic and Epic entries point to a box purchase; the reveal should settle pricing.
- The Spellblade. The biggest single claim in the leaks and the easiest to verify — it is on the character select screen or it is not.
- High Elves and Amani Trolls. The race reveal is where the leaks have been most consistent across sources.
- The Battle Pass. The most controversial item on this page — expect it either quietly absent or framed as purely cosmetic.
This page is where the WoW Classic Plus news lands once the keynote is over: the article gets updated within a day, and every Rumored label above becomes Confirmed or Debunked.