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WotLK Azjol-Nerub Boost
MoP Classic · Raids

WotLK Azjol-Nerub Boost

The nerubian upper city cleared for you — 3 bosses, up to 2 hours, Normal or Heroic.

StartSame day, at a time you chooseTimeUp to 2 hoursProofScreenshot of the resultSupport24/7 in your order chat
4.9106 reviews on Trustpilot

What You Get

  • A full Azjol-Nerub clear on the mode you chose
  • All items that drop for your character, including the Anub'arak loot
  • The Normal or Heroic dungeon achievement

Before We Start

  • Level 67 or higher for Normal, level 80 for Heroic
  • An active game subscription with access to Northrend

An Azjol-Nerub boost takes your character through the upper city of the nerubians, from Krik'thir the Gatewatcher to Anub'arak. It is one of the shortest dungeons in Northrend: 3 bosses and a run of up to 2 hours. A booster is assigned right after payment and the run usually starts the same day.

Pick Normal or Heroic. Normal opens from level 67 and suits a character that has just arrived in Northrend; Heroic needs level 80 and costs more, since the bosses hit harder and the loot is of a higher item level.

Next, choose Piloted or Remote Control. Remote Control is the slightly more expensive method, as the booster connects to your own PC.

What Is Azjol-Nerub in WotLK?

Azjol-Nerub is a five-player dungeon in the Dragonblight and the first of the two instances inside the fallen nerubian empire. The Scourge now holds the city, and its ruler is Anub'arak, the crypt lord who once served the Lich King in Warcraft III. The dungeon is short and linear: Krik'thir the Gatewatcher and his watchers at the entrance, Hadronox climbing the great web, and Anub'arak at the bottom.

Players run it for early Northrend gear while levelling, and at 80 for the Heroic version, where the bosses gain new abilities and the drops jump in item level. Its compact size makes it a popular pick for achievement hunters working through every Heroic in Wrath.

The Three Bosses in Your Azjol-Nerub Carry

BossWhat the fight asks of a group
Krik'thir the GatewatcherPulling three watcher packs before the boss itself
HadronoxStopping the waves of nerubians climbing the web
Anub'arakMoving out of Impale and handling the burrow phases

For an experienced booster these fights are routine, which is why the whole Azjol-Nerub boost fits into a couple of hours even on Heroic.

What You Get When You Buy This Boost

You get every boss on the chosen mode, every drop that fits your class and the completion achievement. Nothing is shared with other players: the loot goes to your character. The booster plays Piloted or through Remote Control and attaches a screenshot of the cleared dungeon when the work is done, so you only have to confirm the order.

How Long the Azjol-Nerub Run Takes

Plan for up to 2 hours from the first pull. Normal is usually quicker, because the trash dies fast and Hadronox needs no special handling. On Heroic the booster clears the web carefully so the waves of nerubians never reach the boss room. The start time is agreed in the order chat, and many runs begin within the same evening you place the order.

Plan the Next Northrend Dungeon

Azjol-Nerub has a lower twin. The Ahn'kahet: The Old Kingdom run sits in the same area and pairs well with this one for a single evening of gear. Another early option is the Nexus dungeon boost in the Borean Tundra. Every dungeon and raid carry for this section is collected on the MoP Classic raid boost page.

FAQ

When can you start my Azjol-Nerub boost?

Right after payment a booster is assigned and messages you in the order chat. Most runs begin the same day at a time you choose.

How long does the run take?

Up to 2 hours. Azjol-Nerub is a short, linear dungeon with only 3 bosses, so Normal is often done even faster.

Which mode should I pick?

Normal if you are levelling through Northrend and want gear on the way; Heroic if you are 80 and want higher item level drops or the Heroic achievement.

What makes the price higher?

Heroic costs more than Normal, and Remote Control costs a little more than Piloted.

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What players say after the run

★★★★★Excellent · 4.9 out of 5 · 106 reviews

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