Patient and extremely good players
“Absolutely amazing experience. Patient and extremely good players.”
Plate, weapons and skeleton keys — Blacksmithing levelled to your target, up to the 300 cap.
The SoD blacksmithing boost raises your Blacksmithing skill through the range you pick, up to 300. On the way, the booster can take the Armorsmith or Weaponsmith specialization at skill 200 for you. Work usually begins within an hour of checkout.
Write your current skill, your target and, if you are going past 200, the specialization you want in the order chat. The longer the range, the bigger the order; the last tier, 225 to 300, is the most expensive part because of the metal it burns.
Bars already in your bank can be used first, just mention them. The boost is played Piloted or by Remote Control.
Blacksmithing is the metalworking profession of Season of Discovery. A blacksmith hammers bars of copper, iron, mithril and thorium into mail and plate armor, one- and two-handed weapons, and small tools that every melee player buys: sharpening stones, weightstones and the skeleton keys that open lockboxes and locked doors.
The profession pays off most for warriors, paladins and shamans who wear what they craft, but any player who wants a steady supply of stones, or a famous high-end craft like the Arcanite Reaper, benefits from it.
At 200, blacksmiths choose a path. Armorsmith focuses on heavy armor; Weaponsmith on weapons and, later, a mastery in hammers, axes or swords. Tell the booster which one you want before the order reaches that point.
Training past 50 needs character level 10, and higher tiers ask for more levels; the booster checks your character before starting.
Every recipe in the profession needs bars, so blacksmiths almost always take Mining as their second profession. The SoD mining boost covers the ore side and keeps your forge supplied later. If you prefer gadgets to armor, the SoD engineering boost uses the same metal.
Leveling a smith by hand is slow for a simple reason: the most efficient skill-up recipes change every few points, and each one needs a different bar. A booster follows a fixed route through those recipes, turns the output into useful items where possible, and avoids burning expensive thorium on recipes that stopped giving skill points.
The time depends on your range. The first 150 points go fast; mithril and thorium recipes slow the last tier down. The highest-rated booster runs the order, updates you in the order chat and finishes with a screenshot of your skill. Other crafting and gathering orders are listed on the SoD professions boost page.
Usually within an hour of payment. The booster is assigned in about 15 minutes and starts once the details are confirmed in the order chat.
Yes. If your range passes 200, the booster completes the Armorsmith or Weaponsmith quest, whichever you choose in the order chat.
It depends on your starting skill and the metal needed. The 225–300 stretch takes the longest; you get an estimate once the range is set.
Yes. Armor, weapons, stones and keys made during leveling stay on your character.

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“Absolutely amazing experience. Patient and extremely good players.”
“Communication was friendly and responsive from start to finish. I was especially impressed by their commitment to completing the order even when it became challenging.”
“Always fast and respectful in response, reasonable prices and fast, successful delivery. 3rd time purchasing from here now.”
“I always knew what was going on with my char and they fulfilled the order very quick and easy for me. Will recommend!”
“It was a crazy game, best rbg team I've ever seen. Thank you guys for making my night.”
“The order was started very quickly, excellent price for the service, polite manager who is a pleasure to deal with.”
“Very professional, you don't lose time — you always have someone who updates you about your order.”
“Great service for an inexpensive cost. Everything was done exactly as I wanted it done.”
“Amazing leveling speed on hardcore server, it's super impressive.”






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